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AgeCommit message (Expand)Author
2021-10-01GIO: Fix compilation with Proton.proton_6.3-vkd3d2Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Take writemask into account when emitting a SM4 constant.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Implement intrinsic normalize.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Implement intrinsic length.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Do not double a string buffer for each print operation.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Properly handle ifs and loops in copy propagation.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Add a copy propagation pass.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Split matrix operations.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Parse matrix and vector types without parameters.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Lower numeric casts.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Compute indices in IR.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Implement matrix indexing.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Fix allocation size.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Begin supporting storing matrices.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Fold constant moduli.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Fold constant divisions.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Do not error out when storing into a matrix.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Support matrix constructors.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Implement full matrix multiplication.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Use hlsl_new_store helper.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 float fractional part.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 float conditional move.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Lower float modulus.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Lower int modulus.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 int conditional move.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Lower int absolute value.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Lower int division.Giovanni Mascellani
2021-10-01[fixme] vkd3d-shader/hlsl: Parse the ternary operator.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Lower casts to bool to comparisons.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 casts to bool.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 casts from bool to uint.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 casts from bool to int.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 casts from bool to float.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 int right shift.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 int left shift.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint right shift.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint left shift.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 logical OR.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 logical AND.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint bitwise negation.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 int bitwise negation.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 int bitwise XOR.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 int bitwise OR.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 int bitwise AND.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint bitwise XOR.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint bitwise OR.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint bitwise AND.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint modulus.Giovanni Mascellani
2021-10-01vkd3d-shader/hlsl: Write SM4 uint division.Giovanni Mascellani