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deathloop-broken-barriers-workaround
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2021-10-01
GIO: Fix compilation with Proton.
proton_6.3-vkd3d2
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Take writemask into account when emitting a SM4 constant.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Implement intrinsic normalize.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Implement intrinsic length.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Do not double a string buffer for each print operation.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Properly handle ifs and loops in copy propagation.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Add a copy propagation pass.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Split matrix operations.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Parse matrix and vector types without parameters.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Lower numeric casts.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Compute indices in IR.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Implement matrix indexing.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Fix allocation size.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Begin supporting storing matrices.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Fold constant moduli.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Fold constant divisions.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Do not error out when storing into a matrix.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Support matrix constructors.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Implement full matrix multiplication.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Use hlsl_new_store helper.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 float fractional part.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 float conditional move.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Lower float modulus.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Lower int modulus.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 int conditional move.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Lower int absolute value.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Lower int division.
Giovanni Mascellani
2021-10-01
[fixme] vkd3d-shader/hlsl: Parse the ternary operator.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Lower casts to bool to comparisons.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 casts to bool.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 casts from bool to uint.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 casts from bool to int.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 casts from bool to float.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 int right shift.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 int left shift.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint right shift.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint left shift.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 logical OR.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 logical AND.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint bitwise negation.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 int bitwise negation.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 int bitwise XOR.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 int bitwise OR.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 int bitwise AND.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint bitwise XOR.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint bitwise OR.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint bitwise AND.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint modulus.
Giovanni Mascellani
2021-10-01
vkd3d-shader/hlsl: Write SM4 uint division.
Giovanni Mascellani
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