Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Editors/save_state.cpp')
-rw-r--r--Source/Editors/save_state.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/Source/Editors/save_state.cpp b/Source/Editors/save_state.cpp
new file mode 100644
index 00000000..73701e65
--- /dev/null
+++ b/Source/Editors/save_state.cpp
@@ -0,0 +1,61 @@
+//-----------------------------------------------------------------------------
+// Name: save_state.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "save_state.h"
+
+unsigned SavedChunk::global_chunk_id_counter = 1;
+
+SavedChunk::SavedChunk() : global_chunk_id(global_chunk_id_counter++)
+{
+
+}
+
+unsigned SavedChunk::GetGlobalID()
+{
+ return global_chunk_id;
+}
+
+void AddChunkToHistory(std::list<SavedChunk> &chunk_list, int state_id, SavedChunk &saved_chunk){
+ saved_chunk.state_id = state_id;
+ chunk_list.push_back(saved_chunk);
+}
+
+void StateHistory::clear() {
+ chunks.clear();
+ current_state = -1;
+ start_state = 0;
+ num_states = 0;;
+}
+
+std::list<SavedChunk>::iterator StateHistory::GetCurrentChunk()
+{
+ std::list<SavedChunk>::iterator chunkit = chunks.begin();
+ for( ; chunkit != chunks.end(); chunkit++ )
+ {
+ if( chunkit->state_id == current_state )
+ {
+ return chunkit;
+ }
+ }
+ return chunks.end();
+}