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//-----------------------------------------------------------------------------
// Name: save_state.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "save_state.h"
unsigned SavedChunk::global_chunk_id_counter = 1;
SavedChunk::SavedChunk() : global_chunk_id(global_chunk_id_counter++)
{
}
unsigned SavedChunk::GetGlobalID()
{
return global_chunk_id;
}
void AddChunkToHistory(std::list<SavedChunk> &chunk_list, int state_id, SavedChunk &saved_chunk){
saved_chunk.state_id = state_id;
chunk_list.push_back(saved_chunk);
}
void StateHistory::clear() {
chunks.clear();
current_state = -1;
start_state = 0;
num_states = 0;;
}
std::list<SavedChunk>::iterator StateHistory::GetCurrentChunk()
{
std::list<SavedChunk>::iterator chunkit = chunks.begin();
for( ; chunkit != chunks.end(); chunkit++ )
{
if( chunkit->state_id == current_state )
{
return chunkit;
}
}
return chunks.end();
}
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