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Diffstat (limited to 'Source/Game/attackscript.h')
-rw-r--r-- | Source/Game/attackscript.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/Source/Game/attackscript.h b/Source/Game/attackscript.h new file mode 100644 index 00000000..5eb416bc --- /dev/null +++ b/Source/Game/attackscript.h @@ -0,0 +1,78 @@ +//----------------------------------------------------------------------------- +// Name: attackscript.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Asset/Asset/attacks.h> + +class ASContext; + +class AttackScriptGetter { +public: + AttackScriptGetter(); + + AttackRef attack_ref_; + bool mirror_; + std::string path_; + int ref_count; + + std::string GetUnblockedAnimPath(); + std::string GetBlockedAnimPath(); + int GetHeight(); + int GetDirection(); + int GetSwapStance(); + int GetMirrored(); + std::string GetReactionPath(); + std::string GetMaterialEvent(); + vec3 GetImpactDir(); + float GetBlockDamage(); + float GetSharpDamage(); + float GetDamage(); + float GetForce(); + std::string GetPath(); + std::string GetSpecial(); + int GetUnblockable(); + int GetFleshUnblockable(); + int GetMobile(); + int GetSwapStanceBlocked(); + std::string GetThrowAnimPath(); + std::string GetThrownAnimPath(); + std::string GetThrownCounterAnimPath(); + int IsThrow(); + vec3 GetCutPlane(); + bool HasCutPlane(); + int GetCutPlaneType(); + vec3 GetStabDir(); + int GetStabDirType(); + bool HasStabDir(); + int GetAsLayer(); + std::string GetAlternate(); + + void AddRef(); + void ReleaseRef(); + const AttackRef& attack_ref() const {return attack_ref_;} + bool mirror() const {return mirror_;} + bool Load( std::string path ); +}; + +void AttachAttackScriptGetter( ASContext *as_context ); |