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attackscript.h « Game « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: attackscript.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Asset/Asset/attacks.h>

class ASContext;

class AttackScriptGetter {
public:
    AttackScriptGetter();

    AttackRef attack_ref_;
    bool mirror_;
    std::string path_;
    int ref_count;

    std::string GetUnblockedAnimPath();
    std::string GetBlockedAnimPath();
    int GetHeight();
    int GetDirection();
    int GetSwapStance();
    int GetMirrored();
    std::string GetReactionPath();
    std::string GetMaterialEvent();
    vec3 GetImpactDir();
    float GetBlockDamage();
    float GetSharpDamage();
    float GetDamage();
    float GetForce();
    std::string GetPath();
    std::string GetSpecial();
    int GetUnblockable();
    int GetFleshUnblockable();
    int GetMobile();
    int GetSwapStanceBlocked();    
    std::string GetThrowAnimPath();
    std::string GetThrownAnimPath();
    std::string GetThrownCounterAnimPath();
    int IsThrow();
    vec3 GetCutPlane();
    bool HasCutPlane();
    int GetCutPlaneType();
    vec3 GetStabDir();
    int GetStabDirType();
    bool HasStabDir();
    int GetAsLayer();
    std::string GetAlternate();

    void AddRef();
    void ReleaseRef();
    const AttackRef& attack_ref() const {return attack_ref_;}
    bool mirror() const {return mirror_;}
    bool Load( std::string path );
};

void AttachAttackScriptGetter( ASContext *as_context );