blob: 5eb416bc9e3e3b9c46a362fa7e984f979bc011ac (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
//-----------------------------------------------------------------------------
// Name: attackscript.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Asset/Asset/attacks.h>
class ASContext;
class AttackScriptGetter {
public:
AttackScriptGetter();
AttackRef attack_ref_;
bool mirror_;
std::string path_;
int ref_count;
std::string GetUnblockedAnimPath();
std::string GetBlockedAnimPath();
int GetHeight();
int GetDirection();
int GetSwapStance();
int GetMirrored();
std::string GetReactionPath();
std::string GetMaterialEvent();
vec3 GetImpactDir();
float GetBlockDamage();
float GetSharpDamage();
float GetDamage();
float GetForce();
std::string GetPath();
std::string GetSpecial();
int GetUnblockable();
int GetFleshUnblockable();
int GetMobile();
int GetSwapStanceBlocked();
std::string GetThrowAnimPath();
std::string GetThrownAnimPath();
std::string GetThrownCounterAnimPath();
int IsThrow();
vec3 GetCutPlane();
bool HasCutPlane();
int GetCutPlaneType();
vec3 GetStabDir();
int GetStabDirType();
bool HasStabDir();
int GetAsLayer();
std::string GetAlternate();
void AddRef();
void ReleaseRef();
const AttackRef& attack_ref() const {return attack_ref_;}
bool mirror() const {return mirror_;}
bool Load( std::string path );
};
void AttachAttackScriptGetter( ASContext *as_context );
|