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Diffstat (limited to 'Source/Game/characterscript.h')
-rw-r--r-- | Source/Game/characterscript.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Source/Game/characterscript.h b/Source/Game/characterscript.h new file mode 100644 index 00000000..3c9912e2 --- /dev/null +++ b/Source/Game/characterscript.h @@ -0,0 +1,60 @@ +//----------------------------------------------------------------------------- +// Name: characterscript.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Asset/Asset/character.h> +#include <Asset/Asset/item.h> + +#include <vector> + +class ASContext; + +class CharacterScriptGetter { + CharacterRef character_ref; + std::vector<ItemRef> items; + typedef std::map<std::string, std::string> CharAnimOverrideMap; + CharAnimOverrideMap char_anim_overrides_; + +public: + void OverrideCharAnim(const std::string &label, const std::string &new_path); + void AttachToScript( ASContext *as_context, const std::string& as_name ); + void AttachExtraToScript( ASContext *as_context, const std::string& as_name ); + void ItemsChanged( const std::vector<ItemRef> &_items ); + const std::string GetClothingPath(); + const std::string& GetSoundMod(); + bool Load( const std::string& path ); + std::string GetAttackPath( const std::string& action ); + std::string GetAnimPath( const std::string& action ); + std::string GetSkeletonPath( ); + std::string GetObjPath( ); + bool GetMorphMetaPoints(const std::string& label, vec3 &start, vec3 &end); + float GetDefaultScale(); + float GetModelScale(); + int OnSameTeam( const std::string& character_path ); + float GetHearing(); + char GetAnimFlags( const std::string& path ); + void GetTeamString(std::string &str); + const std::string &GetChannel(int which); + const std::string &GetTag( const std::string &key ); +}; |