Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Game/characterscript.h')
-rw-r--r--Source/Game/characterscript.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/Source/Game/characterscript.h b/Source/Game/characterscript.h
new file mode 100644
index 00000000..3c9912e2
--- /dev/null
+++ b/Source/Game/characterscript.h
@@ -0,0 +1,60 @@
+//-----------------------------------------------------------------------------
+// Name: characterscript.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Asset/Asset/character.h>
+#include <Asset/Asset/item.h>
+
+#include <vector>
+
+class ASContext;
+
+class CharacterScriptGetter {
+ CharacterRef character_ref;
+ std::vector<ItemRef> items;
+ typedef std::map<std::string, std::string> CharAnimOverrideMap;
+ CharAnimOverrideMap char_anim_overrides_;
+
+public:
+ void OverrideCharAnim(const std::string &label, const std::string &new_path);
+ void AttachToScript( ASContext *as_context, const std::string& as_name );
+ void AttachExtraToScript( ASContext *as_context, const std::string& as_name );
+ void ItemsChanged( const std::vector<ItemRef> &_items );
+ const std::string GetClothingPath();
+ const std::string& GetSoundMod();
+ bool Load( const std::string& path );
+ std::string GetAttackPath( const std::string& action );
+ std::string GetAnimPath( const std::string& action );
+ std::string GetSkeletonPath( );
+ std::string GetObjPath( );
+ bool GetMorphMetaPoints(const std::string& label, vec3 &start, vec3 &end);
+ float GetDefaultScale();
+ float GetModelScale();
+ int OnSameTeam( const std::string& character_path );
+ float GetHearing();
+ char GetAnimFlags( const std::string& path );
+ void GetTeamString(std::string &str);
+ const std::string &GetChannel(int which);
+ const std::string &GetTag( const std::string &key );
+};