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//-----------------------------------------------------------------------------
// Name: characterscript.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Asset/Asset/character.h>
#include <Asset/Asset/item.h>
#include <vector>
class ASContext;
class CharacterScriptGetter {
CharacterRef character_ref;
std::vector<ItemRef> items;
typedef std::map<std::string, std::string> CharAnimOverrideMap;
CharAnimOverrideMap char_anim_overrides_;
public:
void OverrideCharAnim(const std::string &label, const std::string &new_path);
void AttachToScript( ASContext *as_context, const std::string& as_name );
void AttachExtraToScript( ASContext *as_context, const std::string& as_name );
void ItemsChanged( const std::vector<ItemRef> &_items );
const std::string GetClothingPath();
const std::string& GetSoundMod();
bool Load( const std::string& path );
std::string GetAttackPath( const std::string& action );
std::string GetAnimPath( const std::string& action );
std::string GetSkeletonPath( );
std::string GetObjPath( );
bool GetMorphMetaPoints(const std::string& label, vec3 &start, vec3 &end);
float GetDefaultScale();
float GetModelScale();
int OnSameTeam( const std::string& character_path );
float GetHearing();
char GetAnimFlags( const std::string& path );
void GetTeamString(std::string &str);
const std::string &GetChannel(int which);
const std::string &GetTag( const std::string &key );
};
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