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Diffstat (limited to 'Source/Game/levelinfo.h')
-rw-r--r--Source/Game/levelinfo.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/Source/Game/levelinfo.h b/Source/Game/levelinfo.h
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+//-----------------------------------------------------------------------------
+// Name: levelinfo.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Game/EntityDescription.h>
+#include <Game/detailobjectlayer.h>
+#include <Game/terraininfo.h>
+#include <Game/outofdateinfo.h>
+#include <Game/skyinfo.h>
+#include <Game/loadingscreeninfo.h>
+
+#include <Math/mat4.h>
+#include <Math/quaternions.h>
+
+#include <Asset/assets.h>
+#include <Scripting/scriptparams.h>
+#include <Internal/spawneritem.h>
+#include <AI/navmeshparameters.h>
+
+struct LevelInfo {
+ typedef std::pair<std::string, std::string> StrPair;
+ std::string xml_version_;
+ std::string level_name_;
+ std::string path_;
+ std::string shader_;
+ std::string script_;
+ std::string pc_script_;
+ std::string npc_script_;
+ std::string visible_name_;
+ std::string visible_description_;
+ std::vector<std::string> ambient_sounds_;
+ NavMeshParameters nav_mesh_parameters_;
+
+ LoadingScreen loading_screen_;
+ TerrainInfo terrain_info_;
+ OutOfDateInfo out_of_date_info_;
+ SkyInfo sky_info_;
+ EntityDescriptionList desc_list_;
+ ScriptParamMap spm_;
+ std::vector<StrPair> script_paths_;
+ std::vector<SpawnerItem> recently_created_items_;
+
+ bool shadows_;
+
+ void Print();
+ void SetDefaults();
+ void ReturnPaths(PathSet &path_set);
+};