diff options
Diffstat (limited to 'Source/Game/paths.h')
-rw-r--r-- | Source/Game/paths.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/Source/Game/paths.h b/Source/Game/paths.h new file mode 100644 index 00000000..426cc5c9 --- /dev/null +++ b/Source/Game/paths.h @@ -0,0 +1,73 @@ +//----------------------------------------------------------------------------- +// Name: paths.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Math/vec3.h> + +#include <map> +#include <vector> +#include <string> + +struct PathConnection { + int point_ids[2]; + PathConnection(int a, int b){ + point_ids[0] = a; + point_ids[1] = b; + } +}; + +class PathPointObject; + +class AIPaths { +private: + typedef std::map<int, vec3> PointMap; + PointMap points; + std::vector<PathConnection> connections; +public: + void Draw(); + + int GetNearestPoint(const vec3 &pos); + vec3 GetPointPosition(int point_id); + int GetConnectedPoint(int point_id); + int GetOtherConnectedPoint(int point_id, int other_id); + static AIPaths *Instance() { + static AIPaths paths; + return &paths; + } + void AddPoint( int id, const vec3 &pos ); + void SetPoint( int id, const vec3 &pos ); + void AddConnection( int a, int b ); + void RemovePoint( int id ); + void RemoveConnection( int a, int b ); +}; + +class ASContext; +class PathScriptReader { +public: + int GetNearestPoint(vec3 pos); + vec3 GetPointPosition(int point_id); + int GetConnectedPoint(int point_id); + int GetOtherConnectedPoint(int point_id, int other_id); + void AttachToScript( ASContext *as_context, const std::string& as_name ); +}; |