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//-----------------------------------------------------------------------------
// Name: paths.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/vec3.h>
#include <map>
#include <vector>
#include <string>
struct PathConnection {
int point_ids[2];
PathConnection(int a, int b){
point_ids[0] = a;
point_ids[1] = b;
}
};
class PathPointObject;
class AIPaths {
private:
typedef std::map<int, vec3> PointMap;
PointMap points;
std::vector<PathConnection> connections;
public:
void Draw();
int GetNearestPoint(const vec3 &pos);
vec3 GetPointPosition(int point_id);
int GetConnectedPoint(int point_id);
int GetOtherConnectedPoint(int point_id, int other_id);
static AIPaths *Instance() {
static AIPaths paths;
return &paths;
}
void AddPoint( int id, const vec3 &pos );
void SetPoint( int id, const vec3 &pos );
void AddConnection( int a, int b );
void RemovePoint( int id );
void RemoveConnection( int a, int b );
};
class ASContext;
class PathScriptReader {
public:
int GetNearestPoint(vec3 pos);
vec3 GetPointPosition(int point_id);
int GetConnectedPoint(int point_id);
int GetOtherConnectedPoint(int point_id, int other_id);
void AttachToScript( ASContext *as_context, const std::string& as_name );
};
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