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Diffstat (limited to 'Source/Graphics/Cursor.h')
-rw-r--r--Source/Graphics/Cursor.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/Source/Graphics/Cursor.h b/Source/Graphics/Cursor.h
new file mode 100644
index 00000000..60adfae5
--- /dev/null
+++ b/Source/Graphics/Cursor.h
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+//-----------------------------------------------------------------------------
+// Name: Cursor.h
+// Developer: Wolfire Games LLC
+// Author: Phillip Isola
+// Description: Singleton graphical cursor.
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Asset/Asset/texture.h>
+
+#include <string>
+
+enum _cursor_type { DEFAULT_CURSOR, TRANSLATE_CURSOR, SCALE_CURSOR, ROTATE_CURSOR, ROTATE_CIRCLE_CURSOR, ADD_CURSOR, REMOVE_CURSOR, LINK_CURSOR, UNLINK_CURSOR, HAND_CURSOR };
+
+class GameCursor {
+public:
+ GameCursor() { m_type = DEFAULT_CURSOR; m_size = 40.0f; m_width = 32; m_height = 32; m_rotation = 0;
+ m_offset_x = m_offset_y = 0; visible = true;}
+ void Draw();
+ void SetVisible(bool _visible);
+ void SetCursor(_cursor_type t);
+ void SetCursor(const TextureAssetRef &t_id);
+ void setCursor(std::string texture_name);
+ void Rotate(float angle);
+ inline void SetRotation(float angle) { m_rotation = angle; }
+ inline void SetSize(int width, int height) { m_width = width; m_height = height; }
+
+ bool visible;
+
+private:
+ TextureAssetRef hand_cursor_asset;
+ TextureAssetRef link_cursor_asset;
+ TextureAssetRef unlink_cursor_asset;
+ TextureAssetRef remove_cursor_asset;
+ TextureAssetRef add_cursor_asset;
+ TextureAssetRef rotate_circle_cursor_asset;
+ TextureAssetRef rotate_cursor_asset;
+ TextureAssetRef scale_cursor_asset;
+ TextureAssetRef translate_cursor_asset;
+ TextureAssetRef default_cursor_asset;
+
+ TextureAssetRef external_cursor_asset;
+
+ _cursor_type m_type;
+ TextureRef m_texture_ref;
+ float m_rotation;
+ float m_size;
+ int m_width, m_height;
+ int m_offset_x, m_offset_y;
+};