1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
//-----------------------------------------------------------------------------
// Name: Cursor.h
// Developer: Wolfire Games LLC
// Author: Phillip Isola
// Description: Singleton graphical cursor.
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Asset/Asset/texture.h>
#include <string>
enum _cursor_type { DEFAULT_CURSOR, TRANSLATE_CURSOR, SCALE_CURSOR, ROTATE_CURSOR, ROTATE_CIRCLE_CURSOR, ADD_CURSOR, REMOVE_CURSOR, LINK_CURSOR, UNLINK_CURSOR, HAND_CURSOR };
class GameCursor {
public:
GameCursor() { m_type = DEFAULT_CURSOR; m_size = 40.0f; m_width = 32; m_height = 32; m_rotation = 0;
m_offset_x = m_offset_y = 0; visible = true;}
void Draw();
void SetVisible(bool _visible);
void SetCursor(_cursor_type t);
void SetCursor(const TextureAssetRef &t_id);
void setCursor(std::string texture_name);
void Rotate(float angle);
inline void SetRotation(float angle) { m_rotation = angle; }
inline void SetSize(int width, int height) { m_width = width; m_height = height; }
bool visible;
private:
TextureAssetRef hand_cursor_asset;
TextureAssetRef link_cursor_asset;
TextureAssetRef unlink_cursor_asset;
TextureAssetRef remove_cursor_asset;
TextureAssetRef add_cursor_asset;
TextureAssetRef rotate_circle_cursor_asset;
TextureAssetRef rotate_cursor_asset;
TextureAssetRef scale_cursor_asset;
TextureAssetRef translate_cursor_asset;
TextureAssetRef default_cursor_asset;
TextureAssetRef external_cursor_asset;
_cursor_type m_type;
TextureRef m_texture_ref;
float m_rotation;
float m_size;
int m_width, m_height;
int m_offset_x, m_offset_y;
};
|