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Diffstat (limited to 'Source/Graphics/lipsyncsystem.cpp')
-rw-r--r--Source/Graphics/lipsyncsystem.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/Source/Graphics/lipsyncsystem.cpp b/Source/Graphics/lipsyncsystem.cpp
new file mode 100644
index 00000000..c535f553
--- /dev/null
+++ b/Source/Graphics/lipsyncsystem.cpp
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+//-----------------------------------------------------------------------------
+// Name: lipsyncsystem.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "lipsyncsystem.h"
+
+#include <Internal/filesystem.h>
+#include <Compat/fileio.h>
+#include <Internal/error.h>
+
+#include <iostream>
+
+LipSyncSystem::LipSyncSystem()
+{
+ const char* rel_path = "Data/Sounds/voice/phonemes.txt";
+ char abs_path[kPathSize];
+ FindFilePath(rel_path, abs_path, kPathSize, kDataPaths | kModPaths);
+ std::ifstream file;
+ my_ifstream_open(file, abs_path);
+ if(file.fail()){
+ FatalError("Error", "Could not open phonemes file: %s", rel_path);
+ }
+
+ // Create 3 maps that map a phoneme string to a viseme id
+ // for 9, 12 or 17 visemes
+ phn2vis.resize(3);
+ vis2phn.resize(3);
+ char the_char;
+ std::string label;
+ int level = 0;
+ int group[3] = {-1,-1,-1};
+ while(!file.eof()){
+ file.get(the_char);
+ if(the_char == '\n' || the_char == ' '){
+ continue;
+ }
+ if(the_char == '['){
+ ++group[level];
+ ++level;
+ continue;
+ }
+ if(the_char == ']' || the_char == ','){
+ if(!label.empty()){
+ for(int i=0; i<3; ++i){
+ phn2vis[i][label]=group[i];
+ vis2phn[i][group[i]]=label;
+ }
+ label.clear();
+ }
+ if(the_char == ']'){
+ --level;
+ }
+ continue;
+ }
+ if(the_char == '\r'){
+ continue;
+ }
+ label.push_back(the_char);
+ }
+}