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//-----------------------------------------------------------------------------
// Name: lipsyncsystem.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "lipsyncsystem.h"
#include <Internal/filesystem.h>
#include <Compat/fileio.h>
#include <Internal/error.h>
#include <iostream>
LipSyncSystem::LipSyncSystem()
{
const char* rel_path = "Data/Sounds/voice/phonemes.txt";
char abs_path[kPathSize];
FindFilePath(rel_path, abs_path, kPathSize, kDataPaths | kModPaths);
std::ifstream file;
my_ifstream_open(file, abs_path);
if(file.fail()){
FatalError("Error", "Could not open phonemes file: %s", rel_path);
}
// Create 3 maps that map a phoneme string to a viseme id
// for 9, 12 or 17 visemes
phn2vis.resize(3);
vis2phn.resize(3);
char the_char;
std::string label;
int level = 0;
int group[3] = {-1,-1,-1};
while(!file.eof()){
file.get(the_char);
if(the_char == '\n' || the_char == ' '){
continue;
}
if(the_char == '['){
++group[level];
++level;
continue;
}
if(the_char == ']' || the_char == ','){
if(!label.empty()){
for(int i=0; i<3; ++i){
phn2vis[i][label]=group[i];
vis2phn[i][group[i]]=label;
}
label.clear();
}
if(the_char == ']'){
--level;
}
continue;
}
if(the_char == '\r'){
continue;
}
label.push_back(the_char);
}
}
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