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Diffstat (limited to 'Source/Graphics/navmeshrenderer.h')
-rw-r--r-- | Source/Graphics/navmeshrenderer.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Source/Graphics/navmeshrenderer.h b/Source/Graphics/navmeshrenderer.h new file mode 100644 index 00000000..13794aee --- /dev/null +++ b/Source/Graphics/navmeshrenderer.h @@ -0,0 +1,60 @@ +//----------------------------------------------------------------------------- +// Name: navmeshrenderer.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <AI/navmesh.h> +#include <Graphics/vbocontainer.h> + +//Note that this renderer only renders the state which the nav-mesh was in when it was last set. +//The data will be reloaded if updated_nav_mesh_ flag is set to true. + +class NavMeshRenderer { +public: + NavMeshRenderer(); + ~NavMeshRenderer(); + void LoadNavMesh( const NavMesh* _navmesh ); + void Draw(); + + void SetCollisionMeshVisible( bool v ); + void SetNavMeshVisible( bool v ); + + bool IsCollisionMeshVisible(); + bool IsNavMeshVisible(); + +private: + void DrawCollision(); + void DrawNavMesh(); + + bool updated_nav_mesh_; + const NavMesh* nav_mesh_; + + VBOContainer collision_mesh_vertices_; + VBOContainer collision_mesh_faces_; + + VBOContainer navmesh_vertices_; + VBOContainer navmesh_edges_; + VBOContainer navmesh_thick_edges_; + + bool nav_mesh_visible_, collision_mesh_visible_; +}; |