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Diffstat (limited to 'Source/Graphics/navmeshrenderer.h')
-rw-r--r--Source/Graphics/navmeshrenderer.h60
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diff --git a/Source/Graphics/navmeshrenderer.h b/Source/Graphics/navmeshrenderer.h
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+//-----------------------------------------------------------------------------
+// Name: navmeshrenderer.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <AI/navmesh.h>
+#include <Graphics/vbocontainer.h>
+
+//Note that this renderer only renders the state which the nav-mesh was in when it was last set.
+//The data will be reloaded if updated_nav_mesh_ flag is set to true.
+
+class NavMeshRenderer {
+public:
+ NavMeshRenderer();
+ ~NavMeshRenderer();
+ void LoadNavMesh( const NavMesh* _navmesh );
+ void Draw();
+
+ void SetCollisionMeshVisible( bool v );
+ void SetNavMeshVisible( bool v );
+
+ bool IsCollisionMeshVisible();
+ bool IsNavMeshVisible();
+
+private:
+ void DrawCollision();
+ void DrawNavMesh();
+
+ bool updated_nav_mesh_;
+ const NavMesh* nav_mesh_;
+
+ VBOContainer collision_mesh_vertices_;
+ VBOContainer collision_mesh_faces_;
+
+ VBOContainer navmesh_vertices_;
+ VBOContainer navmesh_edges_;
+ VBOContainer navmesh_thick_edges_;
+
+ bool nav_mesh_visible_, collision_mesh_visible_;
+};