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//-----------------------------------------------------------------------------
// Name: navmeshrenderer.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <AI/navmesh.h>
#include <Graphics/vbocontainer.h>
//Note that this renderer only renders the state which the nav-mesh was in when it was last set.
//The data will be reloaded if updated_nav_mesh_ flag is set to true.
class NavMeshRenderer {
public:
NavMeshRenderer();
~NavMeshRenderer();
void LoadNavMesh( const NavMesh* _navmesh );
void Draw();
void SetCollisionMeshVisible( bool v );
void SetNavMeshVisible( bool v );
bool IsCollisionMeshVisible();
bool IsNavMeshVisible();
private:
void DrawCollision();
void DrawNavMesh();
bool updated_nav_mesh_;
const NavMesh* nav_mesh_;
VBOContainer collision_mesh_vertices_;
VBOContainer collision_mesh_faces_;
VBOContainer navmesh_vertices_;
VBOContainer navmesh_edges_;
VBOContainer navmesh_thick_edges_;
bool nav_mesh_visible_, collision_mesh_visible_;
};
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