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Diffstat (limited to 'Source/Internal/assetpreload.h')
-rw-r--r--Source/Internal/assetpreload.h51
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+//-----------------------------------------------------------------------------
+// Name: assetpreload.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Internal/path.h>
+#include <XML/Parsers/levelassetspreloadparser.h>
+
+
+#include <vector>
+#include <map>
+#include <string>
+
+/* This class isn't a complete one, but it does do partial resolves
+ * It also supports retriving assets that should be pre-loaded, commonly used in all or some levels
+ */
+class AssetPreload {
+
+ std::map<std::string,std::string> id_asset_map;
+
+ LevelAssetPreloadParser amp;
+
+public:
+ Path ResolveID(const char* id);
+ std::vector<LevelAssetPreloadParser::Asset> &GetPreloadFiles();
+
+ static AssetPreload& Instance();
+
+ void Reload();
+ void Initialize();
+ void Dispose();
+};