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Diffstat (limited to 'Source/Internal/assetpreload.h')
-rw-r--r-- | Source/Internal/assetpreload.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Source/Internal/assetpreload.h b/Source/Internal/assetpreload.h new file mode 100644 index 00000000..18af3b1f --- /dev/null +++ b/Source/Internal/assetpreload.h @@ -0,0 +1,51 @@ +//----------------------------------------------------------------------------- +// Name: assetpreload.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Internal/path.h> +#include <XML/Parsers/levelassetspreloadparser.h> + + +#include <vector> +#include <map> +#include <string> + +/* This class isn't a complete one, but it does do partial resolves + * It also supports retriving assets that should be pre-loaded, commonly used in all or some levels + */ +class AssetPreload { + + std::map<std::string,std::string> id_asset_map; + + LevelAssetPreloadParser amp; + +public: + Path ResolveID(const char* id); + std::vector<LevelAssetPreloadParser::Asset> &GetPreloadFiles(); + + static AssetPreload& Instance(); + + void Reload(); + void Initialize(); + void Dispose(); +}; |