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//-----------------------------------------------------------------------------
// Name: assetpreload.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Internal/path.h>
#include <XML/Parsers/levelassetspreloadparser.h>
#include <vector>
#include <map>
#include <string>
/* This class isn't a complete one, but it does do partial resolves
* It also supports retriving assets that should be pre-loaded, commonly used in all or some levels
*/
class AssetPreload {
std::map<std::string,std::string> id_asset_map;
LevelAssetPreloadParser amp;
public:
Path ResolveID(const char* id);
std::vector<LevelAssetPreloadParser::Asset> &GetPreloadFiles();
static AssetPreload& Instance();
void Reload();
void Initialize();
void Dispose();
};
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