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Diffstat (limited to 'Source/Objects/decalobject.h')
-rw-r--r--Source/Objects/decalobject.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/Source/Objects/decalobject.h b/Source/Objects/decalobject.h
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+//-----------------------------------------------------------------------------
+// Name: decalobject.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Game/EntityDescription.h>
+#include <Game/color_tint_component.h>
+
+#include <Internal/hardware_specs.h>
+#include <Graphics/decaltextures.h>
+
+#include <Asset/Asset/decalfile.h>
+#include <Objects/object.h>
+
+#include <cmath>
+
+class EnvObject;
+class DecalEditor;
+
+class DecalObject : public Object {
+public:
+ virtual EntityType GetType() const { return _decal_object; }
+ DecalObject();
+ bool Initialize();
+ virtual void Dispose();
+ virtual void GetDisplayName(char* buf, int buf_size);
+ virtual void Draw();
+ virtual bool SetFromDesc( const EntityDescription& desc );
+ virtual void GetDesc(EntityDescription &desc) const;
+ void Load( const std::string& type_file );
+ void ReceiveObjectMessageVAList( OBJECT_MSG::Type type, va_list args );
+
+ virtual void PreDrawFrame(float curr_game_time);
+ ColorTintComponent color_tint_component_;
+ float spawn_time_;
+
+ RC_DecalTexture texture;
+ DecalFileRef decal_file_ref;
+protected:
+
+ static std::map<std::string,RC_DecalTexture> textureCache;
+};