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decalobject.h « Objects « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: decalobject.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Game/EntityDescription.h>
#include <Game/color_tint_component.h>

#include <Internal/hardware_specs.h>
#include <Graphics/decaltextures.h>

#include <Asset/Asset/decalfile.h>
#include <Objects/object.h>

#include <cmath>

class EnvObject;
class DecalEditor;

class DecalObject : public Object {
public:
    virtual EntityType GetType() const { return _decal_object; }
    DecalObject();
    bool Initialize();
    virtual void Dispose();
    virtual void GetDisplayName(char* buf, int buf_size);
    virtual void Draw();
    virtual bool SetFromDesc( const EntityDescription& desc );
    virtual void GetDesc(EntityDescription &desc) const;
    void Load( const std::string& type_file );
    void ReceiveObjectMessageVAList( OBJECT_MSG::Type type, va_list args );

    virtual void PreDrawFrame(float curr_game_time);
    ColorTintComponent color_tint_component_;
    float spawn_time_;
    
    RC_DecalTexture texture;
    DecalFileRef decal_file_ref;
protected:

    static std::map<std::string,RC_DecalTexture> textureCache;
};