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Diffstat (limited to 'Source/Ogda/Builders/builderfactory.cpp')
-rw-r--r--Source/Ogda/Builders/builderfactory.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/Source/Ogda/Builders/builderfactory.cpp b/Source/Ogda/Builders/builderfactory.cpp
new file mode 100644
index 00000000..2b15d72d
--- /dev/null
+++ b/Source/Ogda/Builders/builderfactory.cpp
@@ -0,0 +1,90 @@
+//-----------------------------------------------------------------------------
+// Name: builderfactory.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "builderfactory.h"
+#include "builder.h"
+
+#include "copyaction.h"
+#include "voidaction.h"
+#include "dxt5action.h"
+#include "crunchaction.h"
+
+BuilderFactory::BuilderFactory()
+{
+ actions.push_back( new ActionFactory<CopyAction>() );
+ actions.push_back( new ActionFactory<DXT5Action>() );
+ actions.push_back( new ActionFactory<CrunchAction>() );
+ actions.push_back( new ActionFactory<VoidAction>() );
+}
+
+BuilderFactory::~BuilderFactory()
+{
+ std::vector<ActionFactoryBase*>::iterator factoryit;
+
+ for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
+ {
+ delete *factoryit;
+ }
+
+ actions.clear();
+}
+
+bool BuilderFactory::HasBuilder( const std::string& builder )
+{
+ std::vector<ActionFactoryBase*>::iterator factoryit;
+ for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
+ {
+ if( (*factoryit)->GetActionName() == builder )
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+Builder BuilderFactory::CreateBuilder( const std::string& builder, const std::string& ending, const std::string& type_pattern_re )
+{
+ std::vector<ActionFactoryBase*>::iterator factoryit;
+ for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
+ {
+ if( (*factoryit)->GetActionName() == builder )
+ {
+ return Builder((*factoryit)->NewInstance(), ending, type_pattern_re);
+ }
+ }
+ LOGE << "Unable to find builder matching name " << builder << std::endl;
+ return Builder( new VoidAction(), ending, type_pattern_re );
+}
+
+bool BuilderFactory::StoreResultInDatabase( std::string builder )
+{
+ std::vector<ActionFactoryBase*>::iterator factoryit;
+ for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
+ {
+ if( (*factoryit)->GetActionName() == builder )
+ {
+ return (*factoryit)->StoreResultInDatabase();
+ }
+ }
+ LOGW << "Couldn't find builder with name " << builder << std::endl;
+ return false;
+}