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//-----------------------------------------------------------------------------
// Name: builderfactory.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "builderfactory.h"
#include "builder.h"
#include "copyaction.h"
#include "voidaction.h"
#include "dxt5action.h"
#include "crunchaction.h"
BuilderFactory::BuilderFactory()
{
actions.push_back( new ActionFactory<CopyAction>() );
actions.push_back( new ActionFactory<DXT5Action>() );
actions.push_back( new ActionFactory<CrunchAction>() );
actions.push_back( new ActionFactory<VoidAction>() );
}
BuilderFactory::~BuilderFactory()
{
std::vector<ActionFactoryBase*>::iterator factoryit;
for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
{
delete *factoryit;
}
actions.clear();
}
bool BuilderFactory::HasBuilder( const std::string& builder )
{
std::vector<ActionFactoryBase*>::iterator factoryit;
for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
{
if( (*factoryit)->GetActionName() == builder )
{
return true;
}
}
return false;
}
Builder BuilderFactory::CreateBuilder( const std::string& builder, const std::string& ending, const std::string& type_pattern_re )
{
std::vector<ActionFactoryBase*>::iterator factoryit;
for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
{
if( (*factoryit)->GetActionName() == builder )
{
return Builder((*factoryit)->NewInstance(), ending, type_pattern_re);
}
}
LOGE << "Unable to find builder matching name " << builder << std::endl;
return Builder( new VoidAction(), ending, type_pattern_re );
}
bool BuilderFactory::StoreResultInDatabase( std::string builder )
{
std::vector<ActionFactoryBase*>::iterator factoryit;
for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
{
if( (*factoryit)->GetActionName() == builder )
{
return (*factoryit)->StoreResultInDatabase();
}
}
LOGW << "Couldn't find builder with name " << builder << std::endl;
return false;
}
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