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builderfactory.cpp « Builders « Ogda « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: builderfactory.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "builderfactory.h"
#include "builder.h"

#include "copyaction.h"
#include "voidaction.h"
#include "dxt5action.h"
#include "crunchaction.h"

BuilderFactory::BuilderFactory()
{
    actions.push_back( new ActionFactory<CopyAction>() );
    actions.push_back( new ActionFactory<DXT5Action>() );
    actions.push_back( new ActionFactory<CrunchAction>() );
    actions.push_back( new ActionFactory<VoidAction>() );
}

BuilderFactory::~BuilderFactory()
{
    std::vector<ActionFactoryBase*>::iterator factoryit;

    for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
    {
        delete *factoryit;
    }

    actions.clear();
}

bool BuilderFactory::HasBuilder( const std::string& builder )
{
    std::vector<ActionFactoryBase*>::iterator factoryit;
    for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
    {
        if( (*factoryit)->GetActionName() == builder )
        {
            return true;
        }
    }
    return false;
}

Builder BuilderFactory::CreateBuilder( const std::string& builder, const std::string& ending, const std::string& type_pattern_re )
{
    std::vector<ActionFactoryBase*>::iterator factoryit;
    for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
    {
        if( (*factoryit)->GetActionName() == builder )
        {
            return Builder((*factoryit)->NewInstance(), ending, type_pattern_re);
        }
    }
    LOGE << "Unable to find builder matching name " << builder << std::endl;
    return Builder( new VoidAction(), ending, type_pattern_re );
}

bool BuilderFactory::StoreResultInDatabase( std::string builder ) 
{
    std::vector<ActionFactoryBase*>::iterator factoryit;
    for( factoryit = actions.begin(); factoryit != actions.end(); factoryit++ )
    {
        if( (*factoryit)->GetActionName() == builder )
        {
            return (*factoryit)->StoreResultInDatabase();
        }
    }
    LOGW << "Couldn't find builder with name " << builder << std::endl;
    return false;
}