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Diffstat (limited to 'Source/Online/Message/attach_to_message.cpp')
-rw-r--r--Source/Online/Message/attach_to_message.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/Source/Online/Message/attach_to_message.cpp b/Source/Online/Message/attach_to_message.cpp
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+++ b/Source/Online/Message/attach_to_message.cpp
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+//-----------------------------------------------------------------------------
+// Name: attach_to_message.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "attach_to_message.h"
+
+#include <Main/engine.h>
+#include <Online/online.h>
+#include <Utility/binn_util.h>
+
+namespace OnlineMessages {
+ AttachToMessage::AttachToMessage(ObjectID parent_id, ObjectID child_id, uint32_t bone_id, bool attach, bool mirrored) :
+ OnlineMessageBase(OnlineMessageCategory::LEVEL_PERSISTENT),
+ bone_id(bone_id), attach(attach), mirrored(mirrored) {
+
+ this->parent_id = Online::Instance()->GetOriginalID(parent_id);
+ this->child_id = Online::Instance()->GetOriginalID(child_id);
+ }
+
+ binn* AttachToMessage::Serialize(void* object) {
+ AttachToMessage* t = static_cast<AttachToMessage*>(object);
+ binn* l = binn_object();
+
+ binn_object_set_int32(l, "parent_id", t->parent_id);
+ binn_object_set_int32(l, "child_id", t->child_id);
+ binn_object_set_uint32(l, "bone_id", t->bone_id);
+ binn_object_set_bool(l, "attach", t->attach);
+ binn_object_set_bool(l, "mirrored", t->mirrored);
+
+ return l;
+ }
+
+ void AttachToMessage::Deserialize(void* object, binn* l) {
+ AttachToMessage* t = static_cast<AttachToMessage*>(object);
+
+ binn_object_get_int32(l, "parent_id", &t->parent_id);
+ binn_object_get_int32(l, "child_id", &t->child_id);
+ binn_object_get_uint32(l, "bone_id", &t->bone_id);
+
+ BOOL attach, mirrored;
+ binn_object_get_bool(l, "attach", &attach);
+ binn_object_get_bool(l, "mirrored", &mirrored);
+ t->attach = attach;
+ t->mirrored = mirrored;
+ }
+
+ void AttachToMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
+ AttachToMessage* t = static_cast<AttachToMessage*>(object);
+ ObjectID parent_object_id = Online::Instance()->GetObjectID(t->parent_id);
+ ObjectID child_object_id = Online::Instance()->GetObjectID(t->child_id);
+
+ SceneGraph* graph = Engine::Instance()->GetSceneGraph();
+
+ // We need to make sure that we actually know what objects
+ // the sender is referencing
+ Object * parent = graph->GetObjectFromID(parent_object_id);
+ Object * child = graph->GetObjectFromID(child_object_id);
+
+ if (parent != nullptr && child != nullptr) {
+ if (t->attach) {
+ child->SetParent(parent);
+ if (child->GetType() == EntityType::_item_object) {
+ ItemObject* item_object = (ItemObject*)child;
+ MovementObject* movement_object = (MovementObject*)parent;
+ AttachmentSlotList attachment_slots;
+ movement_object->rigged_object()->AvailableItemSlots(item_object->item_ref(), &attachment_slots);
+ for (AttachmentSlotList::iterator iterator = attachment_slots.begin(); iterator != attachment_slots.end(); ++iterator) {
+ AttachmentSlot& slot = (*iterator);
+ if (slot.type == (AttachmentType)t->bone_id && slot.mirrored == t->mirrored) {
+ movement_object->AttachItemToSlotEditor(item_object->GetID(), slot.type, slot.mirrored, slot.attachment_ref, true);
+ break;
+ }
+ }
+
+ } else if (parent->GetType() == EntityType::_movement_object) {
+ MovementObject * mov = (MovementObject *)parent;
+ RiggedObject * rigged = mov->rigged_object();
+ // this is copied and pasted from the "original code" -rewrite so that it does not default construct inside the vector
+ rigged->children.resize(rigged->children.size() + 1);
+
+ // dummy data
+ AttachedEnvObject &attached_env_object = rigged->children.back();
+ attached_env_object.bone_connection_dirty = true;
+ attached_env_object.direct_ptr = child;
+ attached_env_object.bone_connects[0].bone_id = t->bone_id;
+ attached_env_object.bone_connects[0].num_connections = 1;
+ }
+ } else {
+ if (child->GetType() == EntityType::_item_object) {
+ parent->Disconnect(*child, true, false);
+ } else {
+ parent->ChildLost(child);
+ }
+ }
+ }
+ }
+
+ void* AttachToMessage::Construct(void *mem) {
+ return new(mem) AttachToMessage(0, 0, 0, false, false);
+ }
+
+ void AttachToMessage::Destroy(void* object) {
+ AttachToMessage* t = static_cast<AttachToMessage*>(object);
+ t->~AttachToMessage();
+ }
+}