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//-----------------------------------------------------------------------------
// Name: attach_to_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "attach_to_message.h"
#include <Main/engine.h>
#include <Online/online.h>
#include <Utility/binn_util.h>
namespace OnlineMessages {
AttachToMessage::AttachToMessage(ObjectID parent_id, ObjectID child_id, uint32_t bone_id, bool attach, bool mirrored) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_PERSISTENT),
bone_id(bone_id), attach(attach), mirrored(mirrored) {
this->parent_id = Online::Instance()->GetOriginalID(parent_id);
this->child_id = Online::Instance()->GetOriginalID(child_id);
}
binn* AttachToMessage::Serialize(void* object) {
AttachToMessage* t = static_cast<AttachToMessage*>(object);
binn* l = binn_object();
binn_object_set_int32(l, "parent_id", t->parent_id);
binn_object_set_int32(l, "child_id", t->child_id);
binn_object_set_uint32(l, "bone_id", t->bone_id);
binn_object_set_bool(l, "attach", t->attach);
binn_object_set_bool(l, "mirrored", t->mirrored);
return l;
}
void AttachToMessage::Deserialize(void* object, binn* l) {
AttachToMessage* t = static_cast<AttachToMessage*>(object);
binn_object_get_int32(l, "parent_id", &t->parent_id);
binn_object_get_int32(l, "child_id", &t->child_id);
binn_object_get_uint32(l, "bone_id", &t->bone_id);
BOOL attach, mirrored;
binn_object_get_bool(l, "attach", &attach);
binn_object_get_bool(l, "mirrored", &mirrored);
t->attach = attach;
t->mirrored = mirrored;
}
void AttachToMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
AttachToMessage* t = static_cast<AttachToMessage*>(object);
ObjectID parent_object_id = Online::Instance()->GetObjectID(t->parent_id);
ObjectID child_object_id = Online::Instance()->GetObjectID(t->child_id);
SceneGraph* graph = Engine::Instance()->GetSceneGraph();
// We need to make sure that we actually know what objects
// the sender is referencing
Object * parent = graph->GetObjectFromID(parent_object_id);
Object * child = graph->GetObjectFromID(child_object_id);
if (parent != nullptr && child != nullptr) {
if (t->attach) {
child->SetParent(parent);
if (child->GetType() == EntityType::_item_object) {
ItemObject* item_object = (ItemObject*)child;
MovementObject* movement_object = (MovementObject*)parent;
AttachmentSlotList attachment_slots;
movement_object->rigged_object()->AvailableItemSlots(item_object->item_ref(), &attachment_slots);
for (AttachmentSlotList::iterator iterator = attachment_slots.begin(); iterator != attachment_slots.end(); ++iterator) {
AttachmentSlot& slot = (*iterator);
if (slot.type == (AttachmentType)t->bone_id && slot.mirrored == t->mirrored) {
movement_object->AttachItemToSlotEditor(item_object->GetID(), slot.type, slot.mirrored, slot.attachment_ref, true);
break;
}
}
} else if (parent->GetType() == EntityType::_movement_object) {
MovementObject * mov = (MovementObject *)parent;
RiggedObject * rigged = mov->rigged_object();
// this is copied and pasted from the "original code" -rewrite so that it does not default construct inside the vector
rigged->children.resize(rigged->children.size() + 1);
// dummy data
AttachedEnvObject &attached_env_object = rigged->children.back();
attached_env_object.bone_connection_dirty = true;
attached_env_object.direct_ptr = child;
attached_env_object.bone_connects[0].bone_id = t->bone_id;
attached_env_object.bone_connects[0].num_connections = 1;
}
} else {
if (child->GetType() == EntityType::_item_object) {
parent->Disconnect(*child, true, false);
} else {
parent->ChildLost(child);
}
}
}
}
void* AttachToMessage::Construct(void *mem) {
return new(mem) AttachToMessage(0, 0, 0, false, false);
}
void AttachToMessage::Destroy(void* object) {
AttachToMessage* t = static_cast<AttachToMessage*>(object);
t->~AttachToMessage();
}
}
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