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Diffstat (limited to 'Source/Online/Message/cut_line.h')
-rw-r--r-- | Source/Online/Message/cut_line.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Source/Online/Message/cut_line.h b/Source/Online/Message/cut_line.h new file mode 100644 index 00000000..11357549 --- /dev/null +++ b/Source/Online/Message/cut_line.h @@ -0,0 +1,66 @@ +//----------------------------------------------------------------------------- +// Name: cut_line.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include "online_message_base.h" + +#include <Objects/movementobject.h> + +#include <vector> + +using std::vector; + +namespace OnlineMessages { + class CutLine : public OnlineMessageBase { + private: + CommonObjectID id; + + public: + vec3 points[3]; + vec3 pos; + vec3 normal; + vec3 dir; + int type; + int depth; + int num_hit; + vector<int> hit_list; + + public: + CutLine(); + CutLine(ObjectID id, + const vec3* points, + const vec3& pos, + const vec3& normal, + const vec3& dir, + int type, + int depth, + int num_hit, + const vector<int>& hit_list); + + static binn* Serialize(void* object); + static void Deserialize(void* object, binn* l); + static void Execute(const OnlineMessageRef& ref, void* object, PeerID peer); + static void* Construct(void *mem); + static void Destroy(void* object); + }; +} |