1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
//-----------------------------------------------------------------------------
// Name: cut_line.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include "online_message_base.h"
#include <Objects/movementobject.h>
#include <vector>
using std::vector;
namespace OnlineMessages {
class CutLine : public OnlineMessageBase {
private:
CommonObjectID id;
public:
vec3 points[3];
vec3 pos;
vec3 normal;
vec3 dir;
int type;
int depth;
int num_hit;
vector<int> hit_list;
public:
CutLine();
CutLine(ObjectID id,
const vec3* points,
const vec3& pos,
const vec3& normal,
const vec3& dir,
int type,
int depth,
int num_hit,
const vector<int>& hit_list);
static binn* Serialize(void* object);
static void Deserialize(void* object, binn* l);
static void Execute(const OnlineMessageRef& ref, void* object, PeerID peer);
static void* Construct(void *mem);
static void Destroy(void* object);
};
}
|