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Diffstat (limited to 'Source/Online/online_connection_states.h')
-rw-r--r--Source/Online/online_connection_states.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/Source/Online/online_connection_states.h b/Source/Online/online_connection_states.h
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+//-----------------------------------------------------------------------------
+// Name: online_connection_states.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Online/state_machine.h>
+#include <Online/online_datastructures.h>
+
+struct PendingConnection {
+ NetConnectionID net_connection_id;
+
+ // Request replies
+ int build_id = 0;
+ bool received_version = false;
+
+ bool received_client_params = false;
+ std::string player_name;
+ std::string active_mods_string;
+ PlayerID player_id;
+
+ bool finished_loading = false;
+ bool finished_sending_persistent_queue = false;
+
+ PendingConnection(NetConnectionID net_connection_id) : net_connection_id(net_connection_id) {}
+ PendingConnection() {}
+};
+
+class StateSuspended : public BaseState<PendingConnection> {
+ BaseState<PendingConnection>* OnUpdate() override;
+};
+
+class StateVersionCheck : public BaseState<PendingConnection> {
+ void OnEnter() override;
+ BaseState<PendingConnection>* OnUpdate() override;
+};
+
+class StateSync : public BaseState<PendingConnection> {
+ void OnEnter() override;
+ BaseState<PendingConnection>* OnUpdate() override;
+};
+
+class StateHandshake : public BaseState<PendingConnection> {
+ void OnEnter() override;
+ BaseState<PendingConnection>* OnUpdate() override;
+};
+
+class StateWaiting : public BaseState<PendingConnection> {
+ void OnEnter() override;
+ BaseState<PendingConnection>* OnUpdate() override;
+};
+
+class StateEstablished : public BaseState<PendingConnection> {
+ void OnEnter() override;
+ BaseState<PendingConnection>* OnUpdate() override;
+};