Welcome to mirror list, hosted at ThFree Co, Russian Federation.

online_connection_states.h « Online « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b67107cf25ad70ab3ee7b2b98875928ba93e06b3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
//-----------------------------------------------------------------------------
//           Name: online_connection_states.h
//      Developer: Wolfire Games LLC
//    Description: 
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Online/state_machine.h>
#include <Online/online_datastructures.h>

struct PendingConnection {
    NetConnectionID net_connection_id;

    // Request replies
    int build_id = 0;
    bool received_version = false;

    bool received_client_params = false;
    std::string player_name;
    std::string active_mods_string;
    PlayerID player_id;

    bool finished_loading = false;
    bool finished_sending_persistent_queue = false;

    PendingConnection(NetConnectionID net_connection_id) : net_connection_id(net_connection_id) {}
    PendingConnection() {}
};

class StateSuspended : public BaseState<PendingConnection> {
    BaseState<PendingConnection>* OnUpdate() override;
};

class StateVersionCheck : public BaseState<PendingConnection> {
    void OnEnter() override;
    BaseState<PendingConnection>* OnUpdate() override;
};

class StateSync : public BaseState<PendingConnection> {
    void OnEnter() override;
    BaseState<PendingConnection>* OnUpdate() override;
};

class StateHandshake : public BaseState<PendingConnection> {
    void OnEnter() override;
    BaseState<PendingConnection>* OnUpdate() override;
};

class StateWaiting : public BaseState<PendingConnection> {
    void OnEnter() override;
    BaseState<PendingConnection>* OnUpdate() override;
};

class StateEstablished : public BaseState<PendingConnection> {
    void OnEnter() override;
    BaseState<PendingConnection>* OnUpdate() override;
};