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Diffstat (limited to 'Source/Steam/steamworks.h')
-rw-r--r--Source/Steam/steamworks.h75
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+//-----------------------------------------------------------------------------
+// Name: steamworks.h
+// Developer: Wolfire Games LLC
+// Description: Steamworks wrapper for Overgrowth, to simplify use and
+// minimize state.
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Steam/ugc.h>
+
+#if ENABLE_STEAMWORKS
+#include <Steam/steamworks_friends.h>
+#include <Steam/steamworks_matchmaking.h>
+
+class SteamworksUGCItem;
+
+class Steamworks {
+private:
+ bool connected;
+ bool can_use_workshop;
+ bool needs_to_accept_license;
+
+ int poll_counter;
+ const static int poll_freq;
+
+
+ friend class SteamworksUGCItem;
+ SteamworksUGC* ugc;
+ SteamworksFriends* friends;
+ SteamworksMatchmaking* matchmaking;
+
+ STEAM_CALLBACK(Steamworks, OnGameOverlayActivated, GameOverlayActivated_t, m_SteamGameOverlayActivated);
+public:
+ static Steamworks* Instance();
+
+ Steamworks();
+
+ SteamworksFriends* GetFriends();
+ SteamworksUGC* GetUGC();
+ SteamworksMatchmaking* GetMatchmaking();
+ void Initialize();
+
+ void Update(bool updateUGC);
+ void Dispose();
+
+ bool WaitingForResults();
+
+ bool UserNeedsToAcceptWorkshopAgreement();
+ bool UserCanAccessWorkshop();
+
+ void OpenWebPageToMod(ModID &id);
+ void OpenWebPageToModAuthor(ModID &id);
+ void OpenWebPageToWorkshop();
+ void OpenWebPage(const char* url);
+
+ bool IsConnected();
+};
+#endif