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Diffstat (limited to 'Source/Steam/steamworks.h')
-rw-r--r-- | Source/Steam/steamworks.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Source/Steam/steamworks.h b/Source/Steam/steamworks.h new file mode 100644 index 00000000..7f2bb300 --- /dev/null +++ b/Source/Steam/steamworks.h @@ -0,0 +1,75 @@ +//----------------------------------------------------------------------------- +// Name: steamworks.h +// Developer: Wolfire Games LLC +// Description: Steamworks wrapper for Overgrowth, to simplify use and +// minimize state. +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Steam/ugc.h> + +#if ENABLE_STEAMWORKS +#include <Steam/steamworks_friends.h> +#include <Steam/steamworks_matchmaking.h> + +class SteamworksUGCItem; + +class Steamworks { +private: + bool connected; + bool can_use_workshop; + bool needs_to_accept_license; + + int poll_counter; + const static int poll_freq; + + + friend class SteamworksUGCItem; + SteamworksUGC* ugc; + SteamworksFriends* friends; + SteamworksMatchmaking* matchmaking; + + STEAM_CALLBACK(Steamworks, OnGameOverlayActivated, GameOverlayActivated_t, m_SteamGameOverlayActivated); +public: + static Steamworks* Instance(); + + Steamworks(); + + SteamworksFriends* GetFriends(); + SteamworksUGC* GetUGC(); + SteamworksMatchmaking* GetMatchmaking(); + void Initialize(); + + void Update(bool updateUGC); + void Dispose(); + + bool WaitingForResults(); + + bool UserNeedsToAcceptWorkshopAgreement(); + bool UserCanAccessWorkshop(); + + void OpenWebPageToMod(ModID &id); + void OpenWebPageToModAuthor(ModID &id); + void OpenWebPageToWorkshop(); + void OpenWebPage(const char* url); + + bool IsConnected(); +}; +#endif |