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//-----------------------------------------------------------------------------
// Name: steamworks.h
// Developer: Wolfire Games LLC
// Description: Steamworks wrapper for Overgrowth, to simplify use and
// minimize state.
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Steam/ugc.h>
#if ENABLE_STEAMWORKS
#include <Steam/steamworks_friends.h>
#include <Steam/steamworks_matchmaking.h>
class SteamworksUGCItem;
class Steamworks {
private:
bool connected;
bool can_use_workshop;
bool needs_to_accept_license;
int poll_counter;
const static int poll_freq;
friend class SteamworksUGCItem;
SteamworksUGC* ugc;
SteamworksFriends* friends;
SteamworksMatchmaking* matchmaking;
STEAM_CALLBACK(Steamworks, OnGameOverlayActivated, GameOverlayActivated_t, m_SteamGameOverlayActivated);
public:
static Steamworks* Instance();
Steamworks();
SteamworksFriends* GetFriends();
SteamworksUGC* GetUGC();
SteamworksMatchmaking* GetMatchmaking();
void Initialize();
void Update(bool updateUGC);
void Dispose();
bool WaitingForResults();
bool UserNeedsToAcceptWorkshopAgreement();
bool UserCanAccessWorkshop();
void OpenWebPageToMod(ModID &id);
void OpenWebPageToModAuthor(ModID &id);
void OpenWebPageToWorkshop();
void OpenWebPage(const char* url);
bool IsConnected();
};
#endif
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