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Diffstat (limited to 'Source/UserInput/keycommands.h')
-rw-r--r--Source/UserInput/keycommands.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/Source/UserInput/keycommands.h b/Source/UserInput/keycommands.h
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+//-----------------------------------------------------------------------------
+// Name: keycommands.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Internal/integer.h>
+
+#include <SDL.h>
+
+#include <vector>
+
+class Keyboard;
+
+namespace KeyCommand {
+ enum EventType { kPressed, kDown, kUp };
+
+ // A KeyEvent is a key id and an event type
+ // e.g. "q was pressed this frame" or "alt key is currently down"
+ struct KeyEvent {
+ EventType type_;
+ SDL_Scancode sc_;
+ SDL_Scancode sc2_;
+ KeyEvent(EventType type, SDL_Scancode key_id) :
+ type_(type), sc_(key_id)
+ {}
+ KeyEvent(){};
+ };
+
+ const int kMaxKeyEvents = 4;
+ const int kDisplayTextBufSize = 32;
+
+ // A command is a number of key events that must be simultaneously occurring
+ struct Command {
+ char display_text[kDisplayTextBufSize];
+ KeyEvent key_events[kMaxKeyEvents];
+ int num_key_events;
+ EventType state;
+
+ Command();
+ };
+
+ // Loop through each KeyEvent in the KeyCommand, and return false if any of
+ // the necessary inputs are not reported by the keyboard, otherwise true
+ bool CheckPressed(const Keyboard& keyboard, int label, const uint32_t kimf);
+ bool CheckDown(const Keyboard& keyboard, int label, const uint32_t kimf);
+
+ const char* GetDisplayText(int label);
+
+ void HandleKeyDownEvent( const Keyboard &keyboard, SDL_Keysym key_id );
+ void ClearKeyPresses();
+
+ // Set up all of the default key commands
+ void Initialize();
+
+ enum Label {
+ kQuit,
+ kBack,
+ kCloneTransform,
+ kSnapTransform,
+ kForceTranslate,
+ kForceScale,
+ kForceRotate,
+ kNormalTransform,
+ kEditScriptParams,
+ kSingleSelected,
+ kEditColor,
+ kSearchScenegraph,
+ kScenegraph,
+ kTogglePlayer,
+ kToggleDecalEditing,
+ kToggleObjectEditing,
+ kToggleHotspotEditing,
+ kOpenSpawner,
+ kSaveSelectedItems,
+ kSaveLevel,
+ kSaveLevelAs,
+ kUndo,
+ kRedo,
+ kCut,
+ kPaste,
+ kCopy,
+ kEnableImposter,
+ kDisableImposter,
+ kConnect,
+ kDisconnect,
+ kGroup,
+ kUngroup,
+ kBoxSelect,
+ kDeselectAll,
+ kSelectAll,
+ kSelectSimilar,
+ kAddToSelection,
+ kBakeGI,
+ kTest1,
+ kKillSelected,
+ kPrintObjects,
+ kPause,
+ kRefresh,
+ kToggleLevelLoadStress,
+ kNewLevel,
+ kOpenLevel,
+ kFrameSelected,
+ kFrameSelectedForce,
+ kLoadItemSearch,
+ kMakeSelectedCharacterSavedCorpse,
+ kReviveSelectedCharacterAndUnsaveCorpse,
+ kOpenCustomEditor,
+
+ kNumLabels
+ };
+
+ void BindString(const char* bind_str);
+ void FinalizeBindings();
+}