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//-----------------------------------------------------------------------------
// Name: keycommands.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Internal/integer.h>
#include <SDL.h>
#include <vector>
class Keyboard;
namespace KeyCommand {
enum EventType { kPressed, kDown, kUp };
// A KeyEvent is a key id and an event type
// e.g. "q was pressed this frame" or "alt key is currently down"
struct KeyEvent {
EventType type_;
SDL_Scancode sc_;
SDL_Scancode sc2_;
KeyEvent(EventType type, SDL_Scancode key_id) :
type_(type), sc_(key_id)
{}
KeyEvent(){};
};
const int kMaxKeyEvents = 4;
const int kDisplayTextBufSize = 32;
// A command is a number of key events that must be simultaneously occurring
struct Command {
char display_text[kDisplayTextBufSize];
KeyEvent key_events[kMaxKeyEvents];
int num_key_events;
EventType state;
Command();
};
// Loop through each KeyEvent in the KeyCommand, and return false if any of
// the necessary inputs are not reported by the keyboard, otherwise true
bool CheckPressed(const Keyboard& keyboard, int label, const uint32_t kimf);
bool CheckDown(const Keyboard& keyboard, int label, const uint32_t kimf);
const char* GetDisplayText(int label);
void HandleKeyDownEvent( const Keyboard &keyboard, SDL_Keysym key_id );
void ClearKeyPresses();
// Set up all of the default key commands
void Initialize();
enum Label {
kQuit,
kBack,
kCloneTransform,
kSnapTransform,
kForceTranslate,
kForceScale,
kForceRotate,
kNormalTransform,
kEditScriptParams,
kSingleSelected,
kEditColor,
kSearchScenegraph,
kScenegraph,
kTogglePlayer,
kToggleDecalEditing,
kToggleObjectEditing,
kToggleHotspotEditing,
kOpenSpawner,
kSaveSelectedItems,
kSaveLevel,
kSaveLevelAs,
kUndo,
kRedo,
kCut,
kPaste,
kCopy,
kEnableImposter,
kDisableImposter,
kConnect,
kDisconnect,
kGroup,
kUngroup,
kBoxSelect,
kDeselectAll,
kSelectAll,
kSelectSimilar,
kAddToSelection,
kBakeGI,
kTest1,
kKillSelected,
kPrintObjects,
kPause,
kRefresh,
kToggleLevelLoadStress,
kNewLevel,
kOpenLevel,
kFrameSelected,
kFrameSelectedForce,
kLoadItemSearch,
kMakeSelectedCharacterSavedCorpse,
kReviveSelectedCharacterAndUnsaveCorpse,
kOpenCustomEditor,
kNumLabels
};
void BindString(const char* bind_str);
void FinalizeBindings();
}
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