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Diffstat (limited to 'Source/UserInput/mouse.h')
-rw-r--r--Source/UserInput/mouse.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/Source/UserInput/mouse.h b/Source/UserInput/mouse.h
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--- /dev/null
+++ b/Source/UserInput/mouse.h
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+//-----------------------------------------------------------------------------
+// Name: mouse.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <cstdio>
+#include <cstdint>
+#include <vector>
+
+class Mouse {
+public:
+ enum ClickState{
+ UP,
+ CLICKED,
+ HELD
+ };
+ enum MouseButton {
+ LEFT,
+ MIDDLE,
+ RIGHT,
+ FOURTH,
+ FIFTH,
+ SIXTH,
+ SEVENTH,
+ EIGHT,
+ NINTH,
+ TENTH,
+ TWELFTH,
+ NUM_BUTTONS
+ };
+
+ static const size_t button_input_buffer_size = 16;
+ uint16_t button_input_buffer_sequence_counter;
+ struct MousePress {
+ uint16_t s_id;
+ MouseButton button;
+ };
+ MousePress button_input_buffer[button_input_buffer_size];
+ size_t button_input_buffer_count;
+
+ int pos_[2];
+ int delta_[2];
+ int wheel_delta_x_;
+ int wheel_delta_y_;
+ bool mouse_double_click_[NUM_BUTTONS];
+ int mouse_down_[NUM_BUTTONS];
+
+ Mouse();
+ void Update();
+ void MouseDownEvent( int which_button );
+ void MouseUpEvent( int sdl_button_index );
+ void MouseWheelEvent(int x_amount, int y_amount);
+
+ void AddKeyCodeBufferItem( int sdl_button_index );
+ std::vector<MousePress> GetMouseInputs();
+
+private:
+ int double_click_timer_[NUM_BUTTONS];
+ int mouse_click_count_[NUM_BUTTONS];
+};