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//-----------------------------------------------------------------------------
// Name: mouse.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <cstdio>
#include <cstdint>
#include <vector>
class Mouse {
public:
enum ClickState{
UP,
CLICKED,
HELD
};
enum MouseButton {
LEFT,
MIDDLE,
RIGHT,
FOURTH,
FIFTH,
SIXTH,
SEVENTH,
EIGHT,
NINTH,
TENTH,
TWELFTH,
NUM_BUTTONS
};
static const size_t button_input_buffer_size = 16;
uint16_t button_input_buffer_sequence_counter;
struct MousePress {
uint16_t s_id;
MouseButton button;
};
MousePress button_input_buffer[button_input_buffer_size];
size_t button_input_buffer_count;
int pos_[2];
int delta_[2];
int wheel_delta_x_;
int wheel_delta_y_;
bool mouse_double_click_[NUM_BUTTONS];
int mouse_down_[NUM_BUTTONS];
Mouse();
void Update();
void MouseDownEvent( int which_button );
void MouseUpEvent( int sdl_button_index );
void MouseWheelEvent(int x_amount, int y_amount);
void AddKeyCodeBufferItem( int sdl_button_index );
std::vector<MousePress> GetMouseInputs();
private:
int double_click_timer_[NUM_BUTTONS];
int mouse_click_count_[NUM_BUTTONS];
};
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