diff options
Diffstat (limited to 'Source/Utility/binn_util.h')
-rw-r--r-- | Source/Utility/binn_util.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Source/Utility/binn_util.h b/Source/Utility/binn_util.h new file mode 100644 index 00000000..6484e085 --- /dev/null +++ b/Source/Utility/binn_util.h @@ -0,0 +1,49 @@ +//----------------------------------------------------------------------------- +// Name: binn_util.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Math/vec3.h> +#include <Math/quaternions.h> + +#include <binn.h> + +#include <string> +#include <vector> + +using std::string; +using std::vector; + +void binn_object_set_vec3(binn* l, const char* key, const vec3& v); +void binn_object_set_quat(binn* l, const char* key, const quaternion& v); +void binn_object_set_mat4(binn* l, const char* key, const mat4& v); +void binn_object_set_std_string(binn* l, const char* key, const string& v); +void binn_object_set_vector_int(binn* l, const char* key, const vector<int>& arr); + +bool binn_object_get_vec3(binn* l, const char* key, vec3* v); +bool binn_object_get_quat(binn* l, const char* key, quaternion* v); +bool binn_object_get_mat4(binn* l, const char* key, mat4* v); +bool binn_object_get_std_string(binn* l, const char* key, string* v); +bool binn_object_get_vector_int(binn* l, const char* key, vector<int>* arr); + +void binn_list_add_std_string(binn* l, const string& v); +bool binn_list_get_std_string(binn* l, const int key, string* v); |