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Diffstat (limited to 'Source/Utility/binn_util.h')
-rw-r--r--Source/Utility/binn_util.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/Source/Utility/binn_util.h b/Source/Utility/binn_util.h
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+//-----------------------------------------------------------------------------
+// Name: binn_util.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Math/vec3.h>
+#include <Math/quaternions.h>
+
+#include <binn.h>
+
+#include <string>
+#include <vector>
+
+using std::string;
+using std::vector;
+
+void binn_object_set_vec3(binn* l, const char* key, const vec3& v);
+void binn_object_set_quat(binn* l, const char* key, const quaternion& v);
+void binn_object_set_mat4(binn* l, const char* key, const mat4& v);
+void binn_object_set_std_string(binn* l, const char* key, const string& v);
+void binn_object_set_vector_int(binn* l, const char* key, const vector<int>& arr);
+
+bool binn_object_get_vec3(binn* l, const char* key, vec3* v);
+bool binn_object_get_quat(binn* l, const char* key, quaternion* v);
+bool binn_object_get_mat4(binn* l, const char* key, mat4* v);
+bool binn_object_get_std_string(binn* l, const char* key, string* v);
+bool binn_object_get_vector_int(binn* l, const char* key, vector<int>* arr);
+
+void binn_list_add_std_string(binn* l, const string& v);
+bool binn_list_get_std_string(binn* l, const int key, string* v);