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//-----------------------------------------------------------------------------
// Name: binn_util.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/vec3.h>
#include <Math/quaternions.h>
#include <binn.h>
#include <string>
#include <vector>
using std::string;
using std::vector;
void binn_object_set_vec3(binn* l, const char* key, const vec3& v);
void binn_object_set_quat(binn* l, const char* key, const quaternion& v);
void binn_object_set_mat4(binn* l, const char* key, const mat4& v);
void binn_object_set_std_string(binn* l, const char* key, const string& v);
void binn_object_set_vector_int(binn* l, const char* key, const vector<int>& arr);
bool binn_object_get_vec3(binn* l, const char* key, vec3* v);
bool binn_object_get_quat(binn* l, const char* key, quaternion* v);
bool binn_object_get_mat4(binn* l, const char* key, mat4* v);
bool binn_object_get_std_string(binn* l, const char* key, string* v);
bool binn_object_get_vector_int(binn* l, const char* key, vector<int>* arr);
void binn_list_add_std_string(binn* l, const string& v);
bool binn_list_get_std_string(binn* l, const int key, string* v);
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