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//-----------------------------------------------------------------------------
// Name: angelscript_object_data.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "angelscript_object_data.h"
#include <Online/online.h>
#include <Main/engine.h>
namespace OnlineMessages {
AngelscriptObjectData::AngelscriptObjectData() :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
object_id(-1), state(0), data()
{
}
AngelscriptObjectData::AngelscriptObjectData(ObjectID object_id, uint32_t state, vector<uint32_t> data) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
state(state), data(data)
{
this->object_id = Online::Instance()->GetOriginalID(object_id);
}
binn* AngelscriptObjectData::Serialize(void* object) {
AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);
binn* l = binn_object();
binn_object_set_int32(l, "id", ad->object_id);
binn_object_set_uint32(l, "s", ad->state);
binn_object_set_blob(l, "b", ad->data.data(), ad->data.size() * sizeof(uint32_t));
return l;
}
void AngelscriptObjectData::Deserialize(void* object, binn* l) {
AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);
binn_object_get_int32(l, "id", &ad->object_id);
binn_object_get_uint32(l, "s", &ad->state);
void* data_ptr;
int data_size;
binn_object_get_blob(l, "b", &data_ptr, &data_size);
ad->data.resize(data_size/sizeof(uint32_t));
memcpy(ad->data.data(), data_ptr, data_size);
}
void AngelscriptObjectData::Execute(const OnlineMessageRef& ref, void* object, PeerID peer) {
AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);
ObjectID object_id = Online::Instance()->GetObjectID(ad->object_id);
SceneGraph* sg = Engine::Instance()->GetSceneGraph();
if(sg != nullptr) {
MovementObject* mo = static_cast<MovementObject*>(sg->GetObjectFromID(object_id));
if(mo != nullptr) {
mo->addAngelScriptUpdate(ad->state, ad->data);
}
}
}
void* AngelscriptObjectData::Construct(void* mem) {
return new(mem) AngelscriptObjectData();
}
void AngelscriptObjectData::Destroy(void* object) {
AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);
ad->~AngelscriptObjectData();
}
}
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