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angelscript_object_data.cpp « Message « Online « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: angelscript_object_data.cpp
//      Developer: Wolfire Games LLC
//    Description: 
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "angelscript_object_data.h"

#include <Online/online.h>
#include <Main/engine.h>

namespace OnlineMessages {
    AngelscriptObjectData::AngelscriptObjectData() :
        OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
        object_id(-1), state(0), data()
    {

    }

    AngelscriptObjectData::AngelscriptObjectData(ObjectID object_id, uint32_t state, vector<uint32_t> data) :
        OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
        state(state), data(data)
    {
        this->object_id = Online::Instance()->GetOriginalID(object_id);
    }

    binn* AngelscriptObjectData::Serialize(void* object) {
        AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);
        binn* l = binn_object();

        binn_object_set_int32(l, "id", ad->object_id);
        binn_object_set_uint32(l, "s", ad->state);
        binn_object_set_blob(l, "b", ad->data.data(), ad->data.size() * sizeof(uint32_t));

        return l;
    }

    void AngelscriptObjectData::Deserialize(void* object, binn* l) {
        AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);

        binn_object_get_int32(l, "id", &ad->object_id);
        binn_object_get_uint32(l, "s", &ad->state);
        void* data_ptr;
        int data_size;
        binn_object_get_blob(l, "b", &data_ptr, &data_size);
        ad->data.resize(data_size/sizeof(uint32_t));
        memcpy(ad->data.data(), data_ptr, data_size);
    }

    void AngelscriptObjectData::Execute(const OnlineMessageRef& ref, void* object, PeerID peer) {
        AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);
        ObjectID object_id = Online::Instance()->GetObjectID(ad->object_id);

        SceneGraph* sg = Engine::Instance()->GetSceneGraph();

        if(sg != nullptr) {
            MovementObject* mo = static_cast<MovementObject*>(sg->GetObjectFromID(object_id));

            if(mo != nullptr) {
                mo->addAngelScriptUpdate(ad->state, ad->data);
            }
        }
    }

    void* AngelscriptObjectData::Construct(void* mem) {
        return new(mem) AngelscriptObjectData();
    }

    void AngelscriptObjectData::Destroy(void* object) {
        AngelscriptObjectData* ad = static_cast<AngelscriptObjectData*>(object);
        ad->~AngelscriptObjectData();
    }
}