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//-----------------------------------------------------------------------------
// Name: camera_transform_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "camera_transform_message.h"
#include <Main/engine.h>
#include <Online/online.h>
#include <Utility/binn_util.h>
namespace OnlineMessages {
CameraTransformMessage::CameraTransformMessage(vec3 position, vec3 flat_facing, vec3 facing, vec3 up, float x_rotation, float y_rotation) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
position(position), flat_facing(flat_facing), facing(facing), up(up), x_rotation(x_rotation), y_rotation(y_rotation)
{
reliable_delivery = false;
}
binn* CameraTransformMessage::Serialize(void* object) {
CameraTransformMessage* t = static_cast<CameraTransformMessage*>(object);
binn* l = binn_object();
binn_object_set_vec3(l, "position", t->position);
binn_object_set_vec3(l, "flat_facing", t->flat_facing);
binn_object_set_vec3(l, "facing", t->facing);
binn_object_set_vec3(l, "up", t->up);
binn_object_set_float(l, "x_rotation", t->x_rotation);
binn_object_set_float(l, "y_rotation", t->y_rotation);
return l;
}
void CameraTransformMessage::Deserialize(void* object, binn* l) {
CameraTransformMessage* t = static_cast<CameraTransformMessage*>(object);
binn_object_get_vec3(l, "position", &t->position);
binn_object_get_vec3(l, "flat_facing", &t->flat_facing);
binn_object_get_vec3(l, "facing", &t->facing);
binn_object_get_vec3(l, "up", &t->up);
binn_object_get_float(l, "x_rotation", &t->x_rotation);
binn_object_get_float(l, "y_rotation", &t->y_rotation);
}
void CameraTransformMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
CameraTransformMessage* t = static_cast<CameraTransformMessage*>(object);
if (Online::Instance()->online_session->player_states.find(from) != Online::Instance()->online_session->player_states.end()) {
int camera_id = Online::Instance()->online_session->player_states[from].camera_id; // TODO this assumes peer_id == player_id
Camera* camera = ActiveCameras::Instance()->GetCamera(camera_id);
if (camera != nullptr) {
camera->SetPos(t->position);
camera->SetFlatFacing(t->flat_facing);
camera->SetFacing(t->facing);
camera->SetUp(t->up);
camera->SetXRotation(t->x_rotation);
camera->SetYRotation(t->y_rotation);
} else {
LOGW << "Got camera transform information for camera " << camera_id << " from client " << std::to_string(from) << " without a valid camera!" << std::endl;
}
} else {
LOGW << "Got camera transform information from a client we can no longer find, they might have disconnected!" << std::endl; // TODO should we even warn about this?
}
}
void* CameraTransformMessage::Construct(void *mem) {
return new(mem) CameraTransformMessage(vec3(), vec3(), vec3(), vec3(), 0, 0);
}
void CameraTransformMessage::Destroy(void* object) {
CameraTransformMessage* t = static_cast<CameraTransformMessage*>(object);
t->~CameraTransformMessage();
}
}
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