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//-----------------------------------------------------------------------------
// Name: steamworks_friends.cpp
// Developer: Wolfire Games LLC
// Description: Steamworks wrapper for Overgrowth, to simplify use and
// minimize state.
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "steamworks_friends.h"
#if ENABLE_STEAMWORKS
SteamworksFriends::SteamworksFriends() {
}
SteamworksFriends::~SteamworksFriends() {
}
void SteamworksFriends::ActivateGameOverlay( const char *pchDialog ) {
SteamFriends()->ActivateGameOverlay(pchDialog);
}
void SteamworksFriends::ActivateGameOverlayToUser( const char *pchDialog, CSteamID steamID ) {
SteamFriends()->ActivateGameOverlayToUser(pchDialog, steamID);
}
void SteamworksFriends::ActivateGameOverlayToWebPage( const char *pchURL ) {
SteamFriends()->ActivateGameOverlayToWebPage(pchURL);
}
std::vector<CSteamID> SteamworksFriends::GetClans() {
std::vector<CSteamID> ret;
for( int i = 0; i < SteamFriends()->GetClanCount(); i++ ) {
CSteamID clanid = SteamFriends()->GetClanByIndex(i);
ret.push_back(clanid);
}
return ret;
}
std::string SteamworksFriends::GetPersonaName() {
return SteamFriends()->GetPersonaName();
}
#endif
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