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# Contributing
## Dependencies
* [Visual Studio 2019](https://visualstudio.microsoft.com/)
* [Unity Editor](https://unity3d.com/unity/editor) (optional)
* .NET Core SDK and runtimes (run `init` to install)
This repo uses the .NET Core SDK and runtimes to build and test the projects.
You can install the right versions of the SDK and runtimes by running the `init.ps1` script at the root of the repo.
By default no elevation is required as these toolsets are installed in a per-user directory. Launching `devenv` from the same PowerShell window that you ran the script will lead VS to discover these per-user toolsets.
To get VS to find the toolsets when launched from the Start Menu, run `init -InstallLocality machine`, which requires elevation for each SDK or runtime installed.
## How to Build
Open `MessagePack.sln` on Visual Studio 2019.
Alternatively you may build from the command line using `msbuild.exe` or:
dotnet build /p:platform=NoVSIX
## Unity
Unity Project requires several dependency DLL's. At first, run `copy_assets.bat` under `src\MessagePack.UnityClient`.
Then open that directory in the Unity Editor.
## Where to find our CI feed
Once a change is in a shipping branch (e.g. `v1.8`, `v2.0`, `master`), our CI will build it and push the built package
to [our CI feed](https://dev.azure.com/ils0086/MessagePack-CSharp/_packaging?_a=feed&feed=MessagePack-CI). To depend on
one of the packages that are on our CI feed (but not yet on nuget.org) you can add this to your nuget.config file:
```xml
<add key="MessagePack-CI" value="https://pkgs.dev.azure.com/ils0086/MessagePack-CSharp/_packaging/MessagePack-CI/nuget/v3/index.json" />
```
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