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author | Joshua Ashton <joshua@froggi.es> | 2022-10-06 03:25:38 +0300 |
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committer | Joshua Ashton <joshua@froggi.es> | 2022-10-06 03:25:38 +0300 |
commit | 234157bbcfa265744b45e8eb45ff6886632ddde1 (patch) | |
tree | b2ffa77607243df5ce615fb8d1120587bc333ad3 | |
parent | 7ca1b44de569d2e8856d39fb59c5c19912f15bc5 (diff) |
[build] Specify static libgcc/stdc++ on nativerandom-native-crap
We don't have any interfaces that rely on the c++ abi. Makes our builds more portable.
Means that our builds in Sniper can be used on games that are still forcing the old C++03 string abi.
-rw-r--r-- | meson.build | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/meson.build b/meson.build index 0ae1a4c9..8fb1265c 100644 --- a/meson.build +++ b/meson.build @@ -114,6 +114,11 @@ else dxvk_wsi = 'sdl2' dxvk_name_prefix = 'libdxvk_' compiler_args += ['-DDXVK_WSI_SDL2'] + + link_args += [ + '-static-libgcc', + '-static-libstdc++', + ] endif dxvk_include_path = include_directories(dxvk_include_dirs) |