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AgeCommit message (Expand)Author
2022-10-06[build] Specify static libgcc/stdc++ on nativerandom-native-crapJoshua Ashton
2022-10-06[build] Add version scripts for native buildsJoshua Ashton
2022-10-06[build] Set name_prefix to `libdxvk_` for native buildsJoshua Ashton
2022-10-05[util] Fix tzcnt on ARM64 + ClangJoshua Ashton
2022-10-04[dxbc] Emit new block only after emitting switch instructionPhilip Rebohle
2022-10-01[util] Cap Sonic Adventure 2 to 60 fpsBlisto91
2022-09-28[d3d9] Fix for missing restriction check in ProcessVerticesAdam Jereczek
2022-09-28[d3d9] Saturate viewport depth rangeJoshua Ashton
2022-09-27[d3d9] Use D32 not D32_S8 when upgrading formats without stencil aspect.Georg Lehmann
2022-09-26[d3d9] Clamp Dref to [0.0, 1.0] if the texture is emulated UNORMGeorg Lehmann
2022-09-26[dxso] Support clamping Dref.Georg Lehmann
2022-09-26[d3d9] Track if a texture is upgraded to D32fGeorg Lehmann
2022-09-26[d3d9] Add a config option for D24 -> D32Georg Lehmann
2022-09-26[dxso] Always lower projectionGeorg Lehmann
2022-09-24[dxvk] Rework allocation logic for large resourcesPhilip Rebohle
2022-09-24[dxvk] Bump memory chunk size to 256 MiB.Philip Rebohle
2022-09-23[d3d9] Avoid depth degenerate viewportsJoshua Ashton
2022-09-22[d3d9] Add ID3D9VkInteropDeviceJoshua Ashton
2022-09-22[d3d9] Make GetDXVKDevice return a const Rc referenceJoshua Ashton
2022-09-22[d3d9] Add ID3D9VkInteropTextureJoshua Ashton
2022-09-22[d3d9] Add ID3D9VkInteropInterfaceJoshua Ashton
2022-09-22[d3d9] Minor cleanups in vertex declaration code (#2950)Joshie
2022-09-22[d3d9] Fix for missing mapping of VertexElements declarations to FVF bitsKrzysztof Dobrowolski
2022-09-21[dxso] Fix for illegal OpCompositeConstruct while translating Crs opcodeMichaƂ Pyrzowski
2022-09-19[util] Enable GTA IV config for Episodes from Liberty CityRobin Kertels
2022-09-19[util] Disable DF support for pretty mirrors in GTA IVRobin Kertels
2022-09-19[dxso] Define color inputs as centroids on SM3 tooRobin Kertels
2022-09-19[meta] Update default config filePhilip Rebohle
2022-09-19[d3d11] Enable ROV support if corresponding Vulkan features are supportedPhilip Rebohle
2022-09-19[dxbc] Implement rasterizer ordered viewsPhilip Rebohle
2022-09-19[dxbc] Decode rasterizer ordered flag for UAVsPhilip Rebohle
2022-09-19[dxvk] Enable VK_EXT_fragment_shader_interlockPhilip Rebohle
2022-09-19[util] Enable ignoreGraphicsBarriers for FFXVPhilip Rebohle
2022-09-18[dxbc] Do not enable SPV_KHR_shader_float_controlsPhilip Rebohle
2022-09-17[dxgi] Always use swap chain-local present count for frame statisticsPhilip Rebohle
2022-09-17[dxbc] Write point size in vertex shadersPhilip Rebohle
2022-09-17[dxbc] Don't emit built-in position as a block variablePhilip Rebohle
2022-09-16[util] Remove fps cap from Warhammer Onlinexpander69
2022-09-16[d3d9] Use precise matrix-vector operations to compute vertex positionPhilip Rebohle
2022-09-16[d3d9] Add helpers for precise matrix-vector productsPhilip Rebohle
2022-09-16[dxvk] Hide some more format compatibility validation errorsPhilip Rebohle
2022-09-16[dxgi] Report swap chain frame statisticsPhilip Rebohle
2022-09-16[dxgi] Handle mode changes for frame statisticsPhilip Rebohle
2022-09-16[dxgi] Promote output stored in swap chain to IDXGIOutput1Philip Rebohle
2022-09-16[dxgi] Estimate vblank count for frame statisticsPhilip Rebohle
2022-09-16[dxgi] Implement WaitForVBlank using new sleep helperPhilip Rebohle
2022-09-16[util] Add helper to compute display refresh related stuffPhilip Rebohle
2022-09-16[util] Add helper to get time point from raw counter valuePhilip Rebohle
2022-09-16[util] Move platform-specific sleep code to dedicated helper classPhilip Rebohle
2022-09-16[d3d11] Store D3D11DeviceContextState as private refJoshua Ashton