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authorEllie Hermaszewska <git@monoid.al>2023-09-07 13:41:31 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2023-09-07 17:31:32 +0300
commit41191af3b140e1c6a44ae50125bfc4897f8281f0 (patch)
treed971ea70d3519e5392f1bbe5baa3e454b6287375
parent5828f0e2b9b233b32f7b5edb54dc4e04014d3b55 (diff)
A few more WinDef types in windows_base.h
These specific ones are used in MS's d3dx12 headers
-rw-r--r--include/native/windows/windows_base.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/include/native/windows/windows_base.h b/include/native/windows/windows_base.h
index 0f6e0c39..fe1a2a0e 100644
--- a/include/native/windows/windows_base.h
+++ b/include/native/windows/windows_base.h
@@ -48,7 +48,6 @@ typedef const void* LPCVOID;
typedef size_t SIZE_T;
typedef int8_t INT8;
-
typedef uint8_t UINT8;
typedef uint8_t BYTE;
@@ -56,9 +55,13 @@ typedef int16_t SHORT;
typedef uint16_t USHORT;
typedef int64_t LONGLONG;
+typedef int64_t INT64;
+
typedef uint64_t ULONGLONG;
+typedef uint64_t UINT64;
typedef intptr_t LONG_PTR;
+typedef uintptr_t ULONG_PTR;
typedef float FLOAT;