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AgeCommit message (Expand)Author
2024-01-23d3d11: Fix crash when srv is submitted to ClearUnorderedAccessViewUintHEADmasterDean Beeler
2024-01-23[build] Set filealign for MSVC buildsTatsuyuki Ishi
2024-01-23[build] Don't pass unix compiler and link args to MSVCTatsuyuki Ishi
2024-01-23[build] Recognize more MSVC-like compilers as MSVCTatsuyuki Ishi
2024-01-23[build] Remove declspec UUID annotationsTatsuyuki Ishi
2024-01-23[util] cachedDynamicBuffers for Codename Panzers Phase One/Two Blisto91
2024-01-19[d3d9] Only add unique modes to mode listJoshua Ashton
2024-01-19[d3d9] Add D3DDISPLAYMODEEX operatorJoshua Ashton
2024-01-19[d3d9] Move operators out of dxvk namespaceJoshua Ashton
2024-01-17[util] Fix e2k buildr-a-sattarov
2024-01-15Micro-optimize locking in fencesRichard Yao
2024-01-15[util] Enable deviceLossOnFocusLoss for BF2 and BF2142Blisto91
2024-01-09[util] Set deviceLossOnFocusLoss for Assassin's Creed 2 (#3763)Blisto91
2024-01-09[util] Set float emulation to Strict for UK Truck Simulator 1Blisto91
2024-01-02[util] Limit Sonic CD to 60 fpsspiffeeroo
2023-12-31[util] Enable cached vertex buffers for KenshiBlisto91
2023-12-27[util] Fix incorrect config option nameRobin Kertels
2023-12-25[d3d9] Fix off-by-one when copying shader defined constantsRobin Kertels
2023-12-23[util] Hide Intel in Far Cry 3, 4 and PrimalBlisto91
2023-12-01[util] Enable hideIntegratedGraphics for Metro Exodus EEPhilip Rebohle
2023-12-01[dxvk] Add option to skip integrated GPU adaptersPhilip Rebohle
2023-11-18[util] Don't spoof Nvidia on AMD GPUs in Hitman 3Blisto91
2023-11-16[d3d11] Lock context in KeyedMutex::ReleaseSyncRobin Kertels
2023-11-14[d3d9] Return empty buffer slice for out-of-bounds offsetsPhilip Rebohle
2023-11-14[Util] two more executables to workaround Warhammer Onlinexpander69
2023-11-02[d3d11] Handle potential integer overflow when validating draw offsetsPhilip Rebohle
2023-10-31[dxvk] Add Vulkan instance flag for D3D9 appsPhilip Rebohle
2023-10-29[dxgi] Treat R16G16B16A16_FLOAT as 32bpp for displayJoshua Ashton
2023-10-23[util] Disable allowDirectBufferMapping for SkyDriftBlisto91
2023-10-10[util] Enable useMonitorFallback for HolocureBlisto91
2023-10-10[dxgi] Add useMonitorFallback optionPaul Gofman
2023-10-06[d3d9] Mark presenter for recreation on device reset with deferSurfaceCreationWinterSnowfall
2023-10-06[util] Enable cachedDynamicBuffers for Battlestations MidwayBlisto91
2023-09-19[d3d9] Only set initial NeedsUpload for D3DPOOL_MANAGED texturesRobin Kertels
2023-09-19[d3d9] Add a device compatibility mode for d3d8WinterSnowfall
2023-09-14[util] Set maximum frame latency to 1 for Age of Empires 2 (2013)Philip Rebohle
2023-09-14[d3d11] Pass device directly to D3D11DXGIKeyedMutexPaul Gofman
2023-09-08[util] Enable 60 FPS lock for Aviary AttorneyPhilip Rebohle
2023-09-07A few more WinDef types in windows_base.hEllie Hermaszewska
2023-09-07Revert "[dxgi] Use VK_FORMAT_A8_UNORM if available"Philip Rebohle
2023-09-04[meta] Release 2.3v2.3Philip Rebohle
2023-09-04[util] Remove whitespaceMargen67
2023-09-04[util] Escape .Margen67
2023-09-04[d3d9] Divide projected textures by w if ProjectedCount is 0Robin Kertels
2023-09-01[util] Hide AMD in Riders RepublicBlisto91
2023-09-01Revert "[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL"Philip Rebohle
2023-09-01[wsi] Add proper values for SDR metadata fallbacksJoshua Ashton
2023-08-30[util] Enable deferSurfaceCreation for DrakensangWinterSnowfall
2023-08-29Remove unused DxvkResource::waitIdleTatsuyuki Ishi
2023-08-26[dxgi] Set BitsPerColor to 10Joshua Ashton