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BranchCommit messageAuthorAge
1.10.x[d3d9] Handle DS texture uploadsRobin Kertels16 months
2.1.x[dxvk] Log driver name in addition to versionPhilip Rebohle14 months
4444_formats[d3d9] Use VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXTJoshua Ashton4 years
9on12test[d3d9] Stub out D3D9On12 interfacesJoshua Ashton12 months
QueueItemConstructor[dxvk] Fix value type in QueueItemJoshua Ashton20 months
alpha-ref-mask[d3d9] Correctly mask alpha reference push constantPhilip Rebohle17 months
alpha-test-rework[d3d9] Remove alphaTestWiggleRoom optionPhilip Rebohle21 months
annoying-32bit-semaphore-debug-stuffstuffPhilip Rebohle20 months
arm64-support[util] Implement bitmask iterator on non-x86 platformsJoshua Ashton20 months
asan2[dxvk] Fix barrier refcounting issueJoshua Ashton3 years
asan3[dxvk] Fix resource tracking in attachment transitionsJoshua Ashton3 years
atoc-omask[dxvk] Disable alpha to coverage if sample mask is writtenPhilip Rebohle9 months
attachment-feedback-loop[d3d9] Remove generalHazards optionJoshua Ashton21 months
attachment-stuff[dxvk] Only pass needed amount of clear values when binding a framebufferJoshua Ashton3 years
attachment_feedback_loop[d3d9] Use VK_VALVE_attachment_feedback_loop_layoutJoshua Ashton3 years
backend-spec-const-stuff[dxvk] Inline pushConstants methodPhilip Rebohle22 months
barrier-optimizations[dxvk] Don't try to merge buffer ranges in barrier listPhilip Rebohle21 months
base-pipeline-dynamic-state-opt[dxvk] Add dirty tracking for dynamic depth-stencil statePhilip Rebohle22 months
bgfx[d3d11] Store private refs for IA layoutJoshua Ashton20 months
bind-view-rework[d3d11] Use bindVertexBufferRange whenever possiblePhilip Rebohle21 months
bpc-10[dxgi] Set BitsPerColor to 10Joshua Ashton9 months
bsf-opt[dxbc] Use bsf instead of tzcnt for processXfbPassthroughJoshua Ashton3 years
bump-frame-id[d3d9] Bump frame id before presentationJoshua Ashton3 years
bump-libdisplayinfo-onceandforall[build] Bump libdisplay-info fork again 🐸Joshua Ashton16 months
bump-native-headers[native] Bump DirectX headersJoshua Ashton21 months
clang-fixes[build] Disable some dumb clang warningsJoshua Ashton20 months
conservative-tier-3[d3d11] Enable Conservative Rasterization Tier 3Philip Rebohle20 months
context-lock-optiontestPhilip Rebohle21 months
copy-commands-2[dxvk] Use copy_commands2 functions for buffer <-> image copiesPhilip Rebohle22 months
crazy-machines-hack[util] Return custom device description for Crazy Machines 3Joshua Ashton3 years
d3d11-clear-state-opt[d3d11] Track highest bound unordered access viewPhilip Rebohle21 months
d3d11-common-context[dxvk] Remove old resource binding methodsPhilip Rebohle21 months
d3d11-feature-level-rework[meta] Clean up obsolete feature levels in Vulkan profilePhilip Rebohle20 months
d3d11-fence[d3d11] Implement ID3D11FencePhilip Rebohle22 months
d3d11-forward-decl-fix[d3d11] Fix forward declaration of ID3D11Texture2DJoshie3 years
d3d11-funny-refcount[d3d11] Fix device child refs properlyJoshua Ashton3 years
d3d11-lod-bias[d3d11] Add option to control sampler LOD biasPhilip Rebohle21 months
d3d11-mapped-default-image[d3d11] Adjust preferred mapping modes for default imagesPhilip Rebohle20 months
d3d11-ordinals[d3d11] Define ordinals for exportsJoshua Ashton4 years
d3d11-stencil-fix[d3d11] Only store low 8 bits of stencil referencePhilip Rebohle17 months
d3d11-supersampling[d3d9,dxso] Add d3d9.forceSampleRateShading optionPhilip Rebohle16 months
d3d11on12[d3d11] Implement Acquire/ReleaseWrappedResourcePhilip Rebohle14 months
d3d9-aliased-depth-bindings[d3d9, dxso] Alias color and depth samplers and improve trackingJoshua Ashton3 years
d3d9-align-texture-pitch-4[d3d9] Align texture pitches to 4Joshua Ashton4 years
d3d9-anisotropy[d3d9] Improve sampler anisotropy normalizationJoshua Ashton4 years
d3d9-buffer-slice-range[d3d9] Return empty buffer slice for out-of-bounds offsetsPhilip Rebohle6 months
d3d9-cleanups-josh[d3d9] Optimize clears with rt mask and better ref trackingJoshua Ashton3 years
d3d9-clip-positiont[build] Avoid Wine Mono and Gecko installs in the setup scriptJoshua Ashton3 years
d3d9-colorfill-fix[d3d9] Fix ColorFill using sampler views for partial extentsJoshua Ashton4 years
d3d9-constant-buffer[d3d9] Remove CreateConstantBuffer methodPhilip Rebohle22 months
d3d9-container-swapchain[d3d9] Implement GetContainer for swapchain surfacesJoshua Ashton4 years
d3d9-cursor-pos[d3d9] Avoid setting cursor position if we are already at that positionJoshua Ashton4 years
d3d9-deferred-fixed-vector[d3d9] Use deferred vector helper for subresourcesJoshua Ashton4 years
d3d9-deferred-managed-texture-upload[d3d9] Defer managed texture uploads until PrepareDraw and when neededJoshua Ashton4 years
d3d9-demote-alpha-test[d3d9,dxso] Use DemoteToHelperInvocation for alpha testPhilip Rebohle21 months
d3d9-depth-bias-scale[d3d9] Scale depth bias value based on current format's `r` valueJoshua Ashton4 years
d3d9-device-local-consts[d3d9] Use VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for constant buffersJoshua Ashton4 years
d3d9-display-enum[d3d9] Enumerate adapters by displayJoshua Ashton4 years
d3d9-dynamic-state-block[d3d9] Refactor state blocks to allocate dynamically.Joshua Ashton14 months
d3d9-ff-clipping-inv-view[d3d9] Don't perform clipping in FF if disabledJoshua Ashton4 years
d3d9-fix-default-image-mapping[d3d9] Fix upload race with default image mappingJoshua Ashton3 years
d3d9-flush-rework[dxvk] Remove pending submission counterPhilip Rebohle11 months
d3d9-hazard-fix[d3d9] Optimize hazard tracking in the SetTexture caseJoshua Ashton4 years
d3d9-implement-clipping[d3d9] Implement D3DRS_CLIPPINGJoshua Ashton20 months
d3d9-interop[d3d9] Add ID3D9VkInteropDeviceJoshua Ashton20 months
d3d9-l6v5u5[d3d9] Setup format conversion to support SRGBJoshua Ashton4 years
d3d9-lazy-views[d3d9] Keep subresource views in subresources, defer creation until neededJoshua Ashton4 years
d3d9-matrix-ops[d3d9] Use precise matrix-vector operations to compute vertex positionPhilip Rebohle20 months
d3d9-mipmapgen-flag[d3d9] Return D3D_OK in CreateTexture even if AUTOGENMIPMAP flag is strippedJoshua Ashton4 years
d3d9-module-ref[d3d9] Keep reference to D3D9 module aroundJoshua Ashton12 months
d3d9-partial-presentation[d3d9] Refactor swapchain window overrides to have an additional presenter ab...Joshua Ashton4 years
d3d9-permutation[dxso] Don't create shader object for redundant PS permutationsPhilip Rebohle22 months
d3d9-preload[d3d9] Perform tracking for preloaded managed resourcesJoshua Ashton4 years
d3d9-presenter[d3d9] Remove old presentation shadersJoshua Ashton3 years
d3d9-presenter-per-window[d3d9] Keep 1 presenter per swapchain windowJoshua Ashton10 months
d3d9-shader-val2wipJoshua Ashton3 years
d3d9-spec-constant-buffer-stuff[dxso] Introduce getSpecConstantBufferSlotPhilip Rebohle22 months
d3d9-ssbo-swvp[dxso] Use SSBOs for vertex constant buffers if we'd be outside of uniform rangeJoshua Ashton4 years
d3d9-staging-buffer[d3d9] Use existing staging buffer implementation for managed uploadsPhilip Rebohle22 months
d3d9-staging-mem-limit-2[d3d9] Limit amount of staging memory in flightPhilip Rebohle21 months
d3d9-surface-refs[d3d9] Fix swapchain surface refs once and for allJoshua Ashton4 years
d3d9-swapchain-oom-fix[d3d9] Handle swapchain OOM and other errors more gracefullyJoshua Ashton12 months
d3d9-unbind-unwritten-rts[d3d9] Unbind RTs which are unwritten by a PSJoshua Ashton12 months
d3d9-wsi-window-override-optwip window override optJoshua Ashton3 years
d3d9_fixed_function_tci[d3d9] Clamp TCI_PASSTHRU by input texcoord decl countJoshua Ashton12 months
d3d9_graphics_pipelinecJoshua Ashton21 months
d3d9_graphics_pipeline_fixedpoint mode fixPhilip Rebohle21 months
d3d9_spec_refactor[dxso] Add bit selectors to D3D9ShaderSpecConstantManagerPhilip Rebohle21 months
d3d9_spec_refactor_enhancedadd bit selectors to stuffPhilip Rebohle21 months
dedicated-allocation-fix[dxvk] Improve logging in case of memory errorsPhilip Rebohle16 months
depth-bias-control[d3d11] Use FORCE_UNORM depth bias representation for UNORM formatsJoshua Ashton11 months
descriptor-template-optdon't merge mePhilip Rebohle21 months
device-creation[dxvk] Implement functionality to import existing Vulkan devicePhilip Rebohle14 months
dl-link[dxvk] Link against dl for native buildsJoshua Ashton20 months
dll-detachment-fix[dxvk] Don't synchronize device if going for DLL shutdownJoshua Ashton22 months
duplicate-handle[dxvk] Don't implicitly stall in Present for waitable swap chainsPhilip Rebohle20 months
dxbc-cleanup-output[dxbc] Write point size in vertex shadersPhilip Rebohle20 months
dxbc-dead-code[dxbc] Handle dead code in shader binariesPhilip Rebohle16 months
dxgi-interop-factory[dxgi] Implement IDXGIVkInteropFactory for DXGI factoryPhilip Rebohle16 months
dxgi-option-hdr[dxgi] Only allow colorspace punting if we started in sRGBJoshua Ashton16 months
dxgi-printf-debug-stufffrogPhilip Rebohle17 months
dxgi-return-type-stuff[dxgi] Fix return value of ChangeDisplayModePhilip Rebohle20 months
dxgi-sequential[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIALPhilip Rebohle9 months
dxgi-single-device-workaround[dxgi] Be more robust against monitor enumeration issues.Philip Rebohle12 months
dxgi-swapchain-dispatch[dxgi] Implement swapchain dispatcherJoshua Ashton3 years
dxgi-vblank-stats[dxgi] Report swap chain frame statisticsPhilip Rebohle20 months
dxgi-workaround[dxgi] Workaround AMDVLK linking against DXGIJoshua Ashton4 years
dxvk-array-of[dxvk] Use array_of helper for devExtensionListJoshua Ashton21 months
dxvk-enhanced-gpl[dxvk] Add pre-rasterization pipeline libraries to the state cachePhilip Rebohle16 months
dxvk-hud-sysmem[hud] Add sysmem hud itemDisplays info about system memory allocationJoshua Ashton4 years
dxvk-native-1.9.2a[dxso] Respect SM2+ sampler source swizzle.Georg Lehmann3 years
dxvk-resolve-josh[dxvk] Fix fb resolve offsetJoshua Ashton4 years
dxvk-resolveDepthStencilImage-logic[dxvk] Fix incorrect logic in resolveDepthStencilImageJoshua Ashton4 years
dxvk-unmap-empty-chunks[dxvk] Unmap free memory chunksJoshua Ashton4 years
dynamic-raster-state[dxvk] Remove cull mode and front face from pipeline statePhilip Rebohle22 months
dynamic-rendering[dxvk] Store clear values inside render pass opsPhilip Rebohle22 months
dynamic-vertex-stride[dxvk] Be consistent about enabling dynamic blend constantsPhilip Rebohle22 months
edid-crash[wsi] Fix crash when parsing EDID failsPhilip Rebohle17 months
edid-fix-overwiting[wsi] Fix overwriting colorimetry info to NULLJoshua Ashton17 months
eds3-msaa[dxvk] Enable dynamic multisample state if supported by the devicePhilip Rebohle16 months
emoji_encode_fix[util] Fix UTF8 encodeTypedChar for 4 byte charsJoshua Ashton11 months
ext-dynamic-state-3[dxvk] Use dynamic depth clip enable for linked pipelines if supportedPhilip Rebohle19 months
factory-singleton[dxgi,d3d9] Use global singleton for DXVK instancesPhilip Rebohle16 months
fallout76-profile[util] Add app profile for Fallout 76Joshua Ashton11 months
fallthrough-stuff[dxvk] Use new [[fallthrough]] attributeJoshua Ashton2 years
fetch4-betterer[d3d9] Clean up fetch4 handlingJoshua Ashton21 months
fetch4-half-texel[dxso] Handle half texel offset for FETCH4Joshua Ashton4 years
file-alignment[build] MSVC check cleanupJoshua Ashton3 years
fix-annoying-warning[util] Fix strlcpy compiler warningPhilip Rebohle21 months
fix-rasterizer-sample-count[d3d11] Handle nullptr RasterizerState in ApplyRasterizerSampleCountJoshua Ashton20 months
fix-small-vector[util] Set m_size in small_vector::resizeJoshua Ashton21 months
fix-stdcall-32-bitbuild: Disable stdcall alias-ing and use kill-atJoshua Ashton9 months
fix-win32-wsi-result[wsi] Fix return value of setMonitorDisplayModeJoshua Ashton20 months
fixed-func-opt-question-markblahJoshua Ashton3 years
flush-heuristic-rework[d3d11] Implement more accurate resource tracking on deferred contextsPhilip Rebohle16 months
format-flags-2[tests] Also log D3D11_FEATURE_FORMAT_SUPPORT2 in format testerPhilip Rebohle21 months
format-rework[d3d11] Reimplement DXGI format families using DXGI format listsPhilip Rebohle2 years
fps-limiter-on-present[dxvk] Apply frame rate limiter on presentation timelinePhilip Rebohle11 months
fpslimiter-native[util] Support for fps limiter on non-Windows platformsJoshua Ashton21 months
frame-statistics-present-test[dxgi] Handle DXGI_PRESENT_TEST and failures in GetFrameStatisticsJoshua Ashton3 years
frame-stats-stuff[dxgi] WIP frame timing implJoshua Ashton3 years
framerate-limiter[dxvk] Use from_chars to parse frame rate limitPhilip Rebohle9 months
free-edid-info[wsi] Free edid info after parsingJoshua Ashton18 months
get-edid[wsi] Add getMonitorEdid functionJoshua Ashton18 months
gfx-unique-pipelines[dxvk] Use normalized state to look up optimized graphics pipelinesPhilip Rebohle22 months
global-annotations[d3d11] Register annotation interfaces with D3D9Joshua Ashton3 years
global-hdr[dxgi] Add global HDR interop interface for NVAPI/AGSJoshua Ashton9 months
godfather-v2[d3d9] Fix up unsupported sample countsPhilip Rebohle22 months
graphics-pipeline-library[dxvk] Properly log pipeline state on errorPhilip Rebohle22 months
graphics-pipeline-library-state-cache[dxvk] Ignore state cache for pipelines that can be fast linkedPhilip Rebohle22 months
hdr-colorimetry[dxgi] Report display metadata in IDXGIOutput6::GetDesc1Joshua Ashton18 months
hdr-control[dxgi] Treat R16G16B16A16_FLOAT as 32bpp for displayJoshua Ashton7 months
hdr-metadata-typo-fix[d3d11] Fix min luminance of HDR MetadataJoshua Ashton12 months
hdr-swapchain[d3d11] Implement SetHDRMetadataJoshua Ashton17 months
hide-gpu[util] Add GPU vendor overrides for Ratchet & ClankPhilip Rebohle9 months
hide-igp[util] Enable hideIntegratedGraphics for Metro Exodus EEPhilip Rebohle6 months
host-barriers[d3d11] Set host stage and access bits for staging resourcesPhilip Rebohle20 months
hud-hdr[hud] Support HDR color spacesPhilip Rebohle16 months
implement-env-on-non-windows[util] Implement env helpers on non-Windows platformsJoshua Ashton2 years
implement-thread-on-non-windows[util] Implement thread helpers on non-Windows platformsJoshua Ashton2 years
implement-yv12[d3d9] Implement YV12 video formatJoshua Ashton4 years
int-vector-indexing[util] Fix indexing of non-float vectorsJoshie3 years
interlocked-fix[d3d11] Use atomics for NVX handlesJoshua Ashton3 years
interop-swapchain[d3d9] Add extended swapchain interfacesJoshua Ashton12 months
josh-hdr-test[dxgi] Add dxgi.enableHDR optionJoshua Ashton16 months
josh-hdr-test2[dxgi] Enable HDR colorspaceJoshua Ashton16 months
keyed-mutex[d3d11] Implement synchronization on keyed mutexesJoshua Ashton9 months
line-raster[d3d11] Set up line rasterization mode appropriatelyPhilip Rebohle10 months
load-winevulkan[vulkan] Try loading winevulkan.dll before vulkan-1.dllPhilip Rebohle16 months
lock-perf-events[d3d11] Lock context before EmitCs for annotationsJoshua Ashton2 years
low-latency-mode[d3d9] Synchronize frame latency on latency changeJoshua Ashton3 years
lower-case-cache[util] Handle casing correctly in finding log nameJoshua Ashton3 years
lower-image-count[dxvk] Don't use minImageCount + 1 for picking image countJoshua Ashton8 months
luid[dxvk] Reintroduce VkPhysicalDeviceIDPropertiesPhilip Rebohle22 months
luid-impl-non-windows[util] Implement LUID helpers for non-Windows platforms Initial commitJoshua Ashton22 months
luid-workaround[dxvk] Remove device LUID workaroundPhilip Rebohle21 months
maintenance5[d3d11] Fix up UAV clears for A8_UNORMPhilip Rebohle9 months
masterd3d11: Fix crash when srv is submitted to ClearUnorderedAccessViewUintDean Beeler4 months
meme-playstation[meme] PS1-style graphicsJoshua Ashton3 years
memory-stuff[dxvk] Rework allocation logic for large resourcesPhilip Rebohle20 months
meson-plat[build] Use current_source_dir instead of source_rootJoshua Ashton2 years
minor-decl-cleanups[d3d9] Minor cleanups in vertex declaration codeJoshua Ashton20 months
minor-ref-shit[d3d11] Store D3D11DeviceContextState as private refJoshua Ashton20 months
mipmap-filter[d3d9] Hook up auto gen mip filterJoshua Ashton4 years
mix-warning-fixes[build] Enable warning_level 2Joshua Ashton20 months
msvc-crap[util] Default initialize BitMask to 0Joshua Ashton18 months
native-ci[meta] Add CI for native builds in Steam Runtime SniperJoshua Ashton19 months
native-dll-fix[vulkan] Fix loading libvulkan nativelyJoshua Ashton20 months
native-final[build] Enable building nativelyJoshua Ashton21 months
native-headers[vulkan] Re-enable VK_USE_PLATFORM_WIN32_KHR everywhereJoshua Ashton21 months
native-pr-always-inline[util] Rename always_inline to force_inlineJoshua Ashton21 months
native-pr-d3d11-remove-obsolete-compat[d3d11] Remove compat definitions for older MinGWJoshua Ashton21 months
native-pr-dllexport[d3d9] Correct DLLEXPORT for native buildsJoshua Ashton21 months
native-pr-dxgi-remove-leftovers[dxgi] Remove unused DEVMODE variableJoshua Ashton21 months
native-pr-fs-fixes[d3d9] Use topath helpers in shader codeJoshua Ashton21 months
native-pr-fullscreen-exclusiive[vulkan] Toss obsolete fullscreen exclusive hackJoshua Ashton21 months
native-pr-misc[build] Don't build D3D10 on non-Windows platformsJoshua Ashton21 months
native-pr-remove-win32-checks[dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfoJoshua Ashton21 months
native-pr-sdl2-wsi[dxvk] Support for SDL2 WSIJoshua Ashton21 months
native-pr-setpriority[util] Implement thread set_priority on non-Windows platformsJoshua Ashton21 months
native-pr-time-qpc[dxgi] Use high_resolution_clock get_counter instead of QPC for SyncQPCTimeJoshua Ashton21 months
native-pr-win32-compat[dxgi] Include win32 compat headers where applicableJoshua Ashton21 months
native-pr-yipee[build] Enable building natively for non-WindowsJoshua Ashton21 months
native-tests[tests] Don't build test_dxbc_disasm on non-Windows platformsJoshua Ashton21 months
native-util[vulkan] Only define VK_USE_PLATFORM_WIN32_KHR on WindowsJoshua Ashton21 months
no-32bit-gpl[dxvk] Disable graphics pipeline libraries on 32-bit buildsPhilip Rebohle21 months
no-immutable-samplers[dxvk] Fix validation error on FS resolve pathPhilip Rebohle20 months
null-descriptor[dxvk] Change spec constant IDsPhilip Rebohle22 months
oneechan[d3d11] Ignore OMSetRenderTargets calls with incompatible view sizesPhilip Rebohle22 months
optimize-copyImageFb[dxvk] Avoid needless refcount in copyImageFbJoshua Ashton3 years
optimize-sampler-state[d3d9] Add extra brackets to fetch4 filter checkJoshua Ashton3 years
optimize-update-renderpass[dxvk] Avoid needless refcount in updateFramebufferJoshua Ashton3 years
pipeline-cache-control[dxvk] Try to create cached optimized pipeline whenever possiblePhilip Rebohle22 months
pipeline-layout-rework[d3d9] Don't set storage buffer usage unless necessaryPhilip Rebohle16 months
present-id[dxgi] Implement frame statistics based on IDXGIVkSwapChain1Philip Rebohle11 months
proton-hacks[util] Enable emulateUMA for GTA IVJoshua Ashton3 years
query-rework[dxvk] Accumulate query data into query objectPhilip Rebohle14 months
radv-gpl-crash-workaround-thingyaPhilip Rebohle19 months
random-native-crap[build] Specify static libgcc/stdc++ on nativeJoshua Ashton19 months
re8-workaround[dxgi] Add output cacheJoshua Ashton3 years
readback-barrier-work[dxvk] Use image memory barriers for readbackJoshua Ashton3 years
readme-babababa[meta] Update READMEJoshie3 years
refcount-opts[dxvk] Avoid needless refcount in updateFramebufferJoshua Ashton3 years
require-demote[dxso] Remove fallback path for discardsPhilip Rebohle21 months
rov[d3d11] Enable ROV support if corresponding Vulkan features are supportedPhilip Rebohle20 months
rt-output-swizzle[dxvk] Fix blending with A8 render targetsPhilip Rebohle22 months
sampleaJoshua Ashton18 months
sekiro-memory-workaround[dxvk] Keep more empty system memory chunks alivePhilip Rebohle16 months
setup-script[meta] Remove setup scriptPhilip Rebohle18 months
shader-compile-opt[spirv] Use lookup table for constant and type lookupPhilip Rebohle19 months
shader-fix[dxbc,d3d11] Don't access shex chunk if it is not definedPhilip Rebohle18 months
shader-mismatch-fix[d3d11] Disallow mismatching shader bytecode and typeJoshua Ashton3 years
shader-priority[d3d9] Request high-priority shader compiles as necessaryPhilip Rebohle21 months
sparseWIP WIP WIP Add test app for tiled resourcesPhilip Rebohle21 months
standalone-dxgi[build] Allow standalone DXGI buildsPhilip Rebohle18 months
string-helpers-non-windows[util] Implement string helpers on non-Windows platformsJoshua Ashton22 months
submission-reworktestPhilip Rebohle21 months
submodules[meta] Add README entry about submodulesPhilip Rebohle21 months
surface-factory[dxgi] Change CreateSwapChain to take a surface factoryPhilip Rebohle18 months
swapchain-frog[dxgi] Change swap chain interface to better map to D3D12 needsPhilip Rebohle19 months
swapchain-rework[dxvk] Introduce dxvk.tearFree optionPhilip Rebohle11 months
sync2[dxvk] Use synchronization2 functions for queue submissionsPhilip Rebohle22 months
texture2d-refcount[d3d11] Fix D3D11Texture2D reference countingPhilip Rebohle16 months
thread-affinitywipPhilip Rebohle13 months
thread-rework[dxvk] Rewrite thread wrapperPhilip Rebohle13 months
topmost-wsi-testwip: topmost window modeJoshua Ashton21 months
ubsan-fix[util] Don't call memcpy with nullptr SHA codeJoshua Ashton20 months
ue4-d3d11-hack[dxgi] Workaround UE4 DX11 + HDR crashesJoshua Ashton16 months
up-vertex-size[d3d9] Handle zero-sized drawsJoshua Ashton3 years
update-after-bind[dxvk] Update descriptor sets on submission threadPhilip Rebohle23 months
use-dlopen[dxvk] Throw DxvkError if we failed to load vulkan libraryJoshua Ashton21 months
viewport-fixes[d3d9] Don't check for NULL pViewportJoshua Ashton3 years
vk-debug[dxvk] Set debug names for blit pipelinesPhilip Rebohle20 months
vk-fence[dxvk] Go back to fence-based command list synchronizationPhilip Rebohle20 months
vk13[dxvk] Normalize dynamic depth-stencil state based on bound attachmentPhilip Rebohle22 months
vulkan-memory-model[dxbc] Rework TGSM workaroundPhilip Rebohle20 months
wip-zero-winsconfig updateJoshua Ashton3 years
worker-priority[hud] Display approximate progress when compiling shadersPhilip Rebohle16 months
wsi-abstraction[dxgi] Enumerate interlaced modes if requestedJoshua Ashton21 months
 
TagDownloadAuthorAge
v2.3commit 80e075406b...Philip Rebohle8 months
v2.2commit cae0a1cef3...Philip Rebohle12 months
v2.1commit 2abc102d2c...Philip Rebohle16 months
v2.0commit 8f8a93696d...Philip Rebohle18 months
v1.10.3commit e4fd5e9e8d...Philip Rebohle21 months
v1.10.2commit 40e4ea1fce...Philip Rebohle22 months
v1.10.1commit a72463c5af...Philip Rebohle2 years
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v1.9.3commit a70a35406e...Philip Rebohle2 years
v1.9.2commit b79ce7af8a...Philip Rebohle3 years
v1.9.1commit d10e1ed3c0...Philip Rebohle3 years
v1.9commit dca63464b4...Philip Rebohle3 years
v1.8.1commit 5083b8474c...Philip Rebohle3 years
v1.8commit d66ecf4a94...Philip Rebohle3 years
v1.7.3commit b67639bdf0...Philip Rebohle3 years
v1.7.2commit 7b9644f355...Philip Rebohle4 years
v1.7.1commit ea53923406...Philip Rebohle4 years
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v1.6.1commit dbc9f40aa1...Philip Rebohle4 years
v1.6commit 9c7945d936...Philip Rebohle4 years
v1.5.5commit 1e426cdb08...Philip Rebohle4 years
v1.5.4commit 2435c6369c...Philip Rebohle4 years
v1.5.3commit 6a5d472e60...Philip Rebohle4 years
v1.5.2commit e242d7f312...Philip Rebohle4 years
v1.5.1commit 4308d9b4b3...Philip Rebohle4 years
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v1.4.6commit 0e44bc3068...Philip Rebohle4 years
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v1.4.4commit 7db98a1aa4...Philip Rebohle5 years
v1.4.3commit ad3542f4fc...Philip Rebohle5 years
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v1.4commit 21b2a9a078...Philip Rebohle5 years
v1.3.4commit e2808309a3...Philip Rebohle5 years
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