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2022-07-18[dxvk] Use synchronization2 functions for queue submissionssync2Philip Rebohle
2022-07-18[dxvk] Use synchronization2 functions for eventsPhilip Rebohle
2022-07-18[dxvk] Use synchronization2 functions for barriersPhilip Rebohle
2022-07-18[dxvk] Add entry points for new synchronization APIPhilip Rebohle
2022-07-18[dxvk] Fix formatting in barrier functionPhilip Rebohle
2022-07-18[dxvk] Fix a derpPhilip Rebohle
2022-07-18[dxvk] Clean up remaining object creation codePhilip Rebohle
2022-07-18[dxvk] Clean up instance creation code a bitPhilip Rebohle
2022-07-18[dxvk] Clean up misc. codePhilip Rebohle
2022-07-18[dxvk] Clean up more code around object creation in meta passesPhilip Rebohle
2022-07-18[dxvk] Clean up some swapchain creation codePhilip Rebohle
2022-07-18[dxvk] Clean up sampler creation codePhilip Rebohle
2022-07-18[ðxvk] Clean up some device creation codePhilip Rebohle
2022-07-18[dxvk] Clean up buffer and buffer view creation codePhilip Rebohle
2022-07-18[dxvk] Clean up image and image view creation codePhilip Rebohle
2022-07-17[dxvk] Fix blending with A8 render targetsPhilip Rebohle
2022-07-17[dxvk] Remove remaining built-in specialization constantsPhilip Rebohle
2022-07-17[dxbc] Remove output mapping codePhilip Rebohle
2022-07-17[dxvk] Use SPIR-V pass to swizzle FS outputs instead of spec constantsPhilip Rebohle
2022-07-17[dxvk] Introduce SPIR-V pass to inject render target swizzlesPhilip Rebohle
2022-07-17eveonline-dx12_workaroundLeopard1907
2022-07-17[dxvk] Don't remove private inpurs from interface list in SPIR-V 1.4+Philip Rebohle
2022-07-17[dxvk] Merge methods to bind a compute pipelinePhilip Rebohle
2022-07-17[dxvk] Always pre-compile compute shadersPhilip Rebohle
2022-07-17[dxvk] Remove unused method from graphics pipeline codePhilip Rebohle
2022-07-16[dxvk] Allow mutable commands to be recorded into CS chunksPhilip Rebohle
2022-07-16[dxvk] Unconditionally call updateDynamicStatePhilip Rebohle
2022-07-16[dxvk] Add dirty tracking for dynamic depth-stencil statebase-pipeline-dynamic-state-optPhilip Rebohle
2022-07-16[dxvk] Add fast path for rasterizer state comparisonPhilip Rebohle
2022-07-16[dxvk] Fix dual-source blending with multiple bound render targetsPhilip Rebohle
2022-07-15[dxvk] Fix infinite recursion caused by rebase derpPhilip Rebohle
2022-07-15[dxvk] Be consistent about enabling dynamic blend constantsPhilip Rebohle
2022-07-15[dxvk] Normalize vertex input state using vertex shader input maskPhilip Rebohle
2022-07-15[dxvk] Bump state cache format to v15Philip Rebohle
2022-07-15[dxvk] Use dynamic vertex strides whenever possiblePhilip Rebohle
2022-07-15[dxvk] Optimize format lookup for simple formatsPhilip Rebohle
2022-07-15[dxvk] Rename imageFormatInfo -> lookupFormatInfoPhilip Rebohle
2022-07-15[dxvk] Correctly detect viewport index or layer exports in DxvkShaderPhilip Rebohle
2022-07-15[dxbc] Enable SPIR-V 1.6Philip Rebohle
2022-07-15[dxbc] Use StorageBuffer storage class instead of BufferBlockPhilip Rebohle
2022-07-15[spirv] Automatically track interface variablesPhilip Rebohle
2022-07-15[meta] Build meta shaders against Vulkan 1.2Philip Rebohle
2022-07-15[meta] Update SPIR-V headersPhilip Rebohle
2022-07-15[dxvk] Don't set scissor and viewport count for meta pipelinesPhilip Rebohle
2022-07-15[dxvk] Explicitly initialize null descriptor structsPhilip Rebohle
2022-07-14[dxvk] Normalize dynamic depth-stencil state based on bound attachmentvk13Philip Rebohle
2022-07-14[dxvk] Mark more pipeline state as dynamic for base pipelinesPhilip Rebohle
2022-07-14[dxvk] Always initialize dynamic depth/stencil statePhilip Rebohle
2022-07-14[dxvk] Use dynamic depth bias enable for base pipelinesPhilip Rebohle
2022-07-14[dxvk] Drop VK_EXT_4444_formatsPhilip Rebohle