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authorPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-09-08 03:59:52 +0300
committerPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-09-08 04:04:02 +0300
commitc113b791a148e049171b62cd87d15cc2e61bf894 (patch)
tree8802802994a4e7a64d109df6bcdff19ee873bc2f
parent41191af3b140e1c6a44ae50125bfc4897f8281f0 (diff)
[util] Enable 60 FPS lock for Aviary Attorney
This game (or nw.js) comes with a hard-coded frame rate limit that behaves more like a random number generator which happens to average out at around 16ms on a good day. Fix this complete mess by enabling ours on top of that.
-rw-r--r--src/util/config/config.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index 280ff699..c5d8125e 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -807,6 +807,10 @@ namespace dxvk {
{ R"(\\Snowblind\.(SP|MP|exe)$)", {{
{ "d3d9.maxFrameRate", "60" },
}} },
+ /* Project: Snowblind */
+ { R"(\\Aviary Attorney\\nw\.exe$)", {{
+ { "d3d9.maxFrameRate", "60" },
+ }} },
/* Drakensang: The Dark Eye */
{ R"(\\drakensang\.exe$)", {{
{ "d3d9.deferSurfaceCreation", "True" },