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author | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2023-09-08 03:59:52 +0300 |
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committer | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2023-09-08 04:04:02 +0300 |
commit | c113b791a148e049171b62cd87d15cc2e61bf894 (patch) | |
tree | 8802802994a4e7a64d109df6bcdff19ee873bc2f | |
parent | 41191af3b140e1c6a44ae50125bfc4897f8281f0 (diff) |
[util] Enable 60 FPS lock for Aviary Attorney
This game (or nw.js) comes with a hard-coded frame rate limit that
behaves more like a random number generator which happens to average
out at around 16ms on a good day.
Fix this complete mess by enabling ours on top of that.
-rw-r--r-- | src/util/config/config.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 280ff699..c5d8125e 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -807,6 +807,10 @@ namespace dxvk { { R"(\\Snowblind\.(SP|MP|exe)$)", {{ { "d3d9.maxFrameRate", "60" }, }} }, + /* Project: Snowblind */ + { R"(\\Aviary Attorney\\nw\.exe$)", {{ + { "d3d9.maxFrameRate", "60" }, + }} }, /* Drakensang: The Dark Eye */ { R"(\\drakensang\.exe$)", {{ { "d3d9.deferSurfaceCreation", "True" }, |