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authorPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-09-14 17:48:28 +0300
committerPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-09-14 17:50:30 +0300
commit83dc4678df7657821992a927d4aeee510fafa224 (patch)
tree687bba1148b484f611ad3662064cb0647e7350b3
parentf93cfbc26af61b78819941fb93aecc4d3f75b04c (diff)
[util] Set maximum frame latency to 1 for Age of Empires 2 (2013)
Game seems to be doing something horrible on its own, literally impossible to make it run smoothly. This at least seems to limit excursions to ±10ms and fix the camera flinging back and forth when running the game through Gamescope.
-rw-r--r--src/util/config/config.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index c5d8125e..bfa1ed0b 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -807,7 +807,7 @@ namespace dxvk {
{ R"(\\Snowblind\.(SP|MP|exe)$)", {{
{ "d3d9.maxFrameRate", "60" },
}} },
- /* Project: Snowblind */
+ /* Aviary Attorney */
{ R"(\\Aviary Attorney\\nw\.exe$)", {{
{ "d3d9.maxFrameRate", "60" },
}} },
@@ -815,6 +815,10 @@ namespace dxvk {
{ R"(\\drakensang\.exe$)", {{
{ "d3d9.deferSurfaceCreation", "True" },
}} },
+ /* Age of Empires 2 - janky frame timing */
+ { R"(\\AoK HD\.exe$)", {{
+ { "d3d9.maxFrameLatency", "1" },
+ }} },
/**********************************************/
/* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */