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authorspiffeeroo <50706239+spiffeeroo@users.noreply.github.com>2023-12-27 16:12:18 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2024-01-02 21:05:44 +0300
commit5e06cf95737ccf8cdd8a8bcc50c944a4ae0f4ecc (patch)
treee594755187eda7d6b68ca45199aa9e022a3c0d6c
parent2cf590f63628a33a037227ee53ced293bd2cb66d (diff)
[util] Limit Sonic CD to 60 fps
Game engine physics/speed for Sonic CD is tied to frame rate so limit max frame rate to 60 fps. Otherwise, the game runs too quickly for high refresh rate monitors.
-rw-r--r--src/util/config/config.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index 745d4c8a..e19dd7b7 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -841,6 +841,10 @@ namespace dxvk {
{ R"(\\SkyDrift\.exe$)" , {{
{ "d3d9.allowDirectBufferMapping", "False" },
}} },
+ /* Sonic CD */
+ { R"(\\soniccd\.exe$)", {{
+ { "d3d9.maxFrameRate", "60" },
+ }} },
/**********************************************/
/* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */