diff options
author | spiffeeroo <50706239+spiffeeroo@users.noreply.github.com> | 2023-12-27 16:12:18 +0300 |
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committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2024-01-02 21:05:44 +0300 |
commit | 5e06cf95737ccf8cdd8a8bcc50c944a4ae0f4ecc (patch) | |
tree | e594755187eda7d6b68ca45199aa9e022a3c0d6c | |
parent | 2cf590f63628a33a037227ee53ced293bd2cb66d (diff) |
[util] Limit Sonic CD to 60 fps
Game engine physics/speed for Sonic CD is tied to frame rate so limit max frame rate to 60 fps. Otherwise, the game runs too quickly for high refresh rate monitors.
-rw-r--r-- | src/util/config/config.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 745d4c8a..e19dd7b7 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -841,6 +841,10 @@ namespace dxvk { { R"(\\SkyDrift\.exe$)" , {{ { "d3d9.allowDirectBufferMapping", "False" }, }} }, + /* Sonic CD */ + { R"(\\soniccd\.exe$)", {{ + { "d3d9.maxFrameRate", "60" }, + }} }, /**********************************************/ /* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */ |