diff options
author | Blisto91 <47954800+Blisto91@users.noreply.github.com> | 2023-12-30 00:39:45 +0300 |
---|---|---|
committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2023-12-31 00:47:24 +0300 |
commit | 2cf590f63628a33a037227ee53ced293bd2cb66d (patch) | |
tree | 6b9cd36451f4e536d30178774f9ba2f47c9c1669 | |
parent | a7a63b37c3b7a8280c6a8487a2f21fe9dd8dbe0e (diff) |
[util] Enable cached vertex buffers for Kenshi
Improves the games performance when CPU bound.
-rw-r--r-- | src/util/config/config.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index c3652c43..745d4c8a 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -425,6 +425,11 @@ namespace dxvk { { R"(\\HoloCure\.exe$)", {{ { "dxgi.useMonitorFallback", "True" }, }} }, + /* Kenshi * + * Helps CPU bound performance */ + { R"(\\kenshi_x64\.exe$)", {{ + { "d3d11.cachedDynamicResources", "v" }, + }} }, /**********************************************/ /* D3D9 GAMES */ |