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authorBlisto91 <47954800+Blisto91@users.noreply.github.com>2023-12-30 00:39:45 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2023-12-31 00:47:24 +0300
commit2cf590f63628a33a037227ee53ced293bd2cb66d (patch)
tree6b9cd36451f4e536d30178774f9ba2f47c9c1669
parenta7a63b37c3b7a8280c6a8487a2f21fe9dd8dbe0e (diff)
[util] Enable cached vertex buffers for Kenshi
Improves the games performance when CPU bound.
-rw-r--r--src/util/config/config.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index c3652c43..745d4c8a 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -425,6 +425,11 @@ namespace dxvk {
{ R"(\\HoloCure\.exe$)", {{
{ "dxgi.useMonitorFallback", "True" },
}} },
+ /* Kenshi *
+ * Helps CPU bound performance */
+ { R"(\\kenshi_x64\.exe$)", {{
+ { "d3d11.cachedDynamicResources", "v" },
+ }} },
/**********************************************/
/* D3D9 GAMES */